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Simulating sensory perception in 3D game characters

Published: 03 December 2007 Publication History

Abstract

Extensive simulation of sensory perception for NPCs (Non Playing Characters) or bots in 3D games has been quite rare if not absent until recently. However, a few games have proven that proper simulation of senses can lead to interesting and novel gameplay, and it is likely that the trend towards more sophisticated simulation will continue. In this paper we analyze the existing techniques to simulate virtual senses, highlight their weaknesses and propose some ideas to improve over the main existing approaches. The work presented here is part of an ongoing research on 3D learning characters, funded by the RMIT Emerging Researchers Grant.

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Published In

cover image ACM Conferences
IE '07: Proceedings of the 4th Australasian conference on Interactive entertainment
December 2007
174 pages
ISBN:9781921166877

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RMIT University

Melbourne, Australia

Publication History

Published: 03 December 2007

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Author Tags

  1. 3D characters
  2. scene graph
  3. sensory perception

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  • Research-article

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IE07: Australian Conference on Interactive Entertainment
December 3 - 5, 2007
Melbourne, Australia

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Overall Acceptance Rate 64 of 148 submissions, 43%

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