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Best practices in extreme programming course design

Published: 10 May 2008 Publication History

Abstract

Teaching (and therefore learning) eXtreme Programming (XP) in a university setting is difficult because of course time limitations and the soft nature of XP that requires first-hand experience in order to see and really learn the methods. For example, iterations are either shorter or fewer than appropriate. In this paper we present the properties to tune when designing an eXtreme Programming course. These are the properties we gathered by conducting three XP labs as part of our software engineering teaching. Within this paper we describe our set-up as well as the important properties. Lecturers and teachers can use this property system and combine it with their own constraints in order to derive a better XP lab for their curriculum.

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Schneider, J.-G. and L. Johnston. eXtreme Programming at Universities - An Educational Perspective. in International Conference on Software Engineering. 2003. Portland, Oregon, USA: IEEE Computer Science.
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Sherrell, L.B. and J.J. Robertson, Pair Programming and Agile Software Development: Experiences in a College Setting. Journal of Computing Sciences in Colleges, 2006. 22(2): p. 145 -- 153.
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Williams, L. and R. Kessler, Experimenting with industrie's "Pair-Programming" model in the computer science classroom. Journal on Computer Science Education, 2001.
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Hanks, B., et al., Program quality with pair programming in CS1. ACM SIGCSE Bulletin, 2004. 36(3): p. 176--180.
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Astrachan, O., R.C. Duvall, and E. Wallingford. Bringing Extreme Programming to the Classroom. in XP Universe 2001. 2001.
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Johnson, D. and J. Caristi. Extreme Programming and the Software Design Course. in XP Universe 2001. 2001.
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Holcombe, M., M. Gheorghe, and F. Macias. Teaching XP for real: Some initial observations and plans. in XP2001. 2001. Sardinia, Italy.
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Beck, K., Extreme Programming Explained. 2000: Addison-Wesley.
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Lübke, D. and K. Schneider. Agile Hours - Teaching XP skills to Students and IT Professionals. in Profes 2005. 2005. Oulu, Finland.
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cover image ACM Conferences
ICSE '08: Proceedings of the 30th international conference on Software engineering
May 2008
558 pages
ISBN:9781605580791
DOI:10.1145/1368088
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 10 May 2008

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Author Tags

  1. agile development
  2. extreme programming
  3. lab design

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ICSE '08
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ICSE '08 Paper Acceptance Rate 56 of 370 submissions, 15%;
Overall Acceptance Rate 276 of 1,856 submissions, 15%

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  • (2018)An agile software engineering course with product hand-offProceedings of the 2nd International Workshop on Software Engineering Education for Millennials10.1145/3194779.3194792(86-89)Online publication date: 2-Jun-2018
  • (2018)Agile Methodologies in Education: A ReviewAgile and Lean Concepts for Teaching and Learning10.1007/978-981-13-2751-3_2(25-45)Online publication date: 25-Oct-2018
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  • (2012)Using continuous integration of code and content to teach software engineering with limited resources2012 34th International Conference on Software Engineering (ICSE)10.1109/ICSE.2012.6227025(1175-1184)Online publication date: Jun-2012
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  • (2012)Scaling Software Development Methods from Co-located to DistributedSoftware Quality. Process Automation in Software Development10.1007/978-3-642-27213-4_6(71-83)Online publication date: 2012
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