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Character play: the use of game characters in multi-player role-playing games across platforms

Published: 01 July 2008 Publication History

Abstract

Avatars are a commonly used mechanism for representing the player within the world of a game. The avatar forms the main point of interaction between the player and the game, and thus the avatar is an important game design feature. Character-based games combine the concept of an avatar with that of a character, enhancing the avatar with specific features that commonly are changeable, and which can be defined within or outside the framework of the game rules. Within digital games, the rules-based features have received comparatively more attention than, for example, the personalities and background histories of game characters. This article presents results from a comprehensive empirical study of the way complex game characters are utilized by players in multiplayer role-playing games across two different media platforms. The results indicate that adult players are capable of comprehending and utilizing game characters with well-defined personalities and backgrounds, as well as rules-based components. Furthermore, that the game format plays a significant role in the pattern of usage of the character elements. This pattern appears directly linked with variations in the way that the different game formats handle player characters and activate or promote the activation of, different forms of character elements. The degree to which different character elements are activated also has implications for the degree of player engagement in the character.

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        cover image Computers in Entertainment
        Computers in Entertainment   Volume 6, Issue 2
        Theoretical and Practical Computer Applications in Entertainment
        April/June 2008
        225 pages
        EISSN:1544-3574
        DOI:10.1145/1371216
        Issue’s Table of Contents
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        Publication History

        Published: 01 July 2008
        Accepted: 01 April 2008
        Received: 01 June 2007
        Published in CIE Volume 6, Issue 2

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        Author Tags

        1. characters
        2. interaction
        3. online communication
        4. personality
        5. role-playing games

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