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Inapproximability of pure nash equilibria

Published: 17 May 2008 Publication History

Abstract

The complexity of computing pure Nash equilibria in congestion games was recently shown to be PLS-complete. In this paper, we therefore study the complexity of computing approximate equilibria in congestion games. An alpha-approximate equilibrium, for α > 1, is a state of the game in which none of the players can make an α-greedy step, i.e., an unilateral strategy change that decreases the player's cost by a factor of at least α. Our main result shows that finding an α-approximate equilibrium of a given congestion game is sc PLS-complete, for any polynomial-time computable α > 1. Our analysis is based on a gap introducing PLS-reduction from FLIP, i.e., the problem of finding a local optimum of a function encoded by an arbitrary circuit. As this reduction is tight it additionally implies that computing an α-approximate equilibrium reachable from a given initial state by a sequence of α-greedy steps is PSPACE-complete. Our results are in sharp contrast to a recent result showing that every local search problem in PLS admits a fully polynomial time approximation scheme.
In addition, we show that there exist congestion games with states such that any sequence of α-greedy steps leading from one of these states to an α-approximate Nash equilibrium has exponential length, even if the delay functions satisfy a bounded-jump condition. This result shows that a recent result about polynomial time convergence for α-greedy steps in congestion games satisfying the bounded-jump condition is restricted to symmetric games only.

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    cover image ACM Conferences
    STOC '08: Proceedings of the fortieth annual ACM symposium on Theory of computing
    May 2008
    712 pages
    ISBN:9781605580470
    DOI:10.1145/1374376
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    Published: 17 May 2008

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    Author Tags

    1. approximation
    2. congestion games
    3. local search

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    • (2021)Settling the complexity of Nash equilibrium in congestion gamesProceedings of the 53rd Annual ACM SIGACT Symposium on Theory of Computing10.1145/3406325.3451039(1426-1437)Online publication date: 15-Jun-2021
    • (2021)Equilibrium computation in resource allocation gamesMathematical Programming10.1007/s10107-020-01604-z194:1-2(1-34)Online publication date: 17-Feb-2021
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    • (2019)The quality of equilibria for set packing and throughput scheduling gamesInternational Journal of Game Theory10.1007/s00182-019-00693-1Online publication date: 19-Aug-2019
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