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A multi-stream adaptation framework for bandwidth management in 3D tele-immersion
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Source International Workshop on Network and Operating System Support for Digital Audio and Video archive
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video table of contents
Newport, Rhode Island
SESSION: 3D and tele-immersion table of contents
Article No. 14  
Year of Publication: 2006
ISBN:1-59593-285-2
Authors
Zhenyu Yang  University of Illinois at Urbana-Champaign, Goodwin, Urbana, IL
Bin Yu  University of Illinois at Urbana-Champaign, Goodwin, Urbana, IL
Klara Nahrstedt  University of Illinois at Urbana-Champaign, Goodwin, Urbana, IL
Ruzena Bajscy  University of California at Berkeley, Berkeley, CA
Sponsor
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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ABSTRACT

Tele-immersive environments will improve the state of collaboration among distributed participants. However, along with the promise a new set of challenges have emerged including the real-time acquisition, streaming and rendering of 3D scenes to convey a realistic sense of immersive spaces. Unlike 2D video conferencing, a 3D tele-immersive environment employs multiple 3D cameras to cover a much wider field of view, thus generating a very large volume of data that need to be carefully coordinated, organized, and synchronized for Internet transmission, rendering and display. This is a challenging task and a dynamic bandwidth management must be in place. To achieve this goal, we propose a multi-stream adaptation framework for bandwidth management in 3D tele-immersion. The adaptation framework relies on the hierarchy of mechanisms and services that exploits the semantic link of multiple 3D video streams in the tele-immersive environment. We implement a prototype of the framework that integrates semantic stream selection, content adaptation, and 3D data compression services with user preference. The experimental results have demonstrated that the framework shows a good quality of the resulting composite 3D rendered video in case of sufficient bandwidth, while it adapts individual 3D video streams in a coordinated and user-friendly fashion, and yields graceful quality degradation in case of low bandwidth availability.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Zhenyu Yang: colleagues
Bin Yu: colleagues
Klara Nahrstedt: colleagues
Ruzena Bajscy: colleagues