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Generating automatically tuned bitmaps from outlines
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Source Journal of the ACM (JACM) archive
Volume 40 ,  Issue 1  (January 1993) table of contents
Pages: 48 - 94  
Year of Publication: 1993
ISSN:0004-5411
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ACM  New York, NY, USA
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ABSTRACT

Consider the problem of generating bitmaps from character shapes given as outlines. The obvious scan-conversion process does not produce acceptable results unless important features such as stem widths are carefully controlled during the scan-conversion process. This paper describes a method for automatically extracting the necessary feature information and generating high-quality bitmaps without resorting to hand editing. Almost all of the work is done in a preprocessing step, the result of which is an intermediate form that can be quickly converted into bitmaps once the font size and device resolution are known. A heuristically defined system of linear equations describes how the ideal outlines should be distorted in order to produce the best possible results when scan converted in a straightforward manner. The Lova´sz basis reduction algorithm then reduces the system of equations to a form that makes it easy to find an approximate solution subject to the constraint that some variables must be integers. The heuristic information is of such a general nature that it applies equally well to Roman fonts and Japanese Kanji.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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