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ABSTRACT
Inhabited TV paradigms have been around since a while and several experimental implementations have been delivered around the world. The basic model of these experiments involves the deployment of collaborative virtual environments so that users can take part in TV shows from within these virtual, shared environments. Unfortunately, this approach although cheap and easily implemen-table, doesn't add up too much to engagement, pace gap between real/virtual world, camera control techniques and most important, adequate TV Formats. The talk presents a new paradigm of basic principles for entertaining a virtually deployed audience allowing for itneraction and maintaining the entertainment sensation.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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