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Fault tolerance in large games

Published:08 July 2008Publication History

ABSTRACT

A Nash equilibrium is an optimal strategy for each player under the assumption that others play according to their respective Nash strategies. In the presence of irrational

players or coalitions of colluding players, however, it provides no guarantees. Some recent literature has focused on measuring the potential damage caused by the presence of faulty behavior, as well as designing mechanisms that are resilient against such faults. In this paper we show that large games are naturally fault tolerant. We first quantify the ways in which two subclasses of large games -- λ-continuous games and anonymous games -- are resilient against Byzantine faults (i.e. irrational behavior), coalitions, and asynchronous play. We then show that general large games also have some non-trivial resilience against faults.

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        cover image ACM Conferences
        EC '08: Proceedings of the 9th ACM conference on Electronic commerce
        July 2008
        332 pages
        ISBN:9781605581699
        DOI:10.1145/1386790

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        • Published: 8 July 2008

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