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IGAP: interactive genetic algorithm peer to peer

Published: 12 July 2008 Publication History

Abstract

We present IGAP, a peer to peer interactive genetic algorithm which reflects the real world methodology followed in team design. We apply our methodology to floorplanning. Through collaboration users are able to visualize designs done by peers on the network, while using case injection to allow them to bias their populations and the fitness function to adapt to subjective preferences.

References

[1]
A. Banerjee, J. C. Quiroz, and S. J. Louis. A model of creative design using collaborative interactive genetic algorithms. In Proceedings of the Third International Conference on Design Computing and Cognition. DCC08, 2008.
[2]
P. J. Bentley and J. P. Wakefield. Conceptual evolutionary design by genetic algorithms. Engineering Design and Automation Journal, 3:--131, 1997.
[3]
D. E. Goldberg. The Design of Innovation. Springer, 1 edition, June 2002.
[4]
S. Louis and C. Miles. Playing to learn: case-injected genetic algorithms for learning to play computer games. Evolutionary Computation, IEEE Transactions on, 9:669--681, 2005.
[5]
E. Neufert, P. Neufert, B. Baiche, and N. Walliman. Architects' Data. Wiley-Blackwell, 2002.
[6]
G. Renner and A. Ekárt. Genetic algorithms in computer aided design. Computer-Aided Design, 35:709--726, 2003.

Cited By

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  • (2020)Generating Kranok patterns with an interactive evolutionary algorithmApplied Soft Computing10.1016/j.asoc.2020.10612189:COnline publication date: 1-Apr-2020
  • (2019)On distributed user-centric memetic algorithmsSoft Computing - A Fusion of Foundations, Methodologies and Applications10.1007/s00500-018-3049-523:12(4019-4039)Online publication date: 1-Jun-2019
  • (2017)Application of an Eye Tracker Over Facility Layout Problem to Minimize User FatigueAdvances in Computational Intelligence10.1007/978-3-319-59153-7_13(145-156)Online publication date: 18-May-2017
  • Show More Cited By

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Published In

cover image ACM Conferences
GECCO '08: Proceedings of the 10th annual conference on Genetic and evolutionary computation
July 2008
1814 pages
ISBN:9781605581309
DOI:10.1145/1389095
  • Conference Chair:
  • Conor Ryan,
  • Editor:
  • Maarten Keijzer
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 July 2008

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Author Tags

  1. collaboration
  2. floorplanning
  3. interactive genetic algorithm
  4. peer to peer network

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Overall Acceptance Rate 1,669 of 4,410 submissions, 38%

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Cited By

View all
  • (2020)Generating Kranok patterns with an interactive evolutionary algorithmApplied Soft Computing10.1016/j.asoc.2020.10612189:COnline publication date: 1-Apr-2020
  • (2019)On distributed user-centric memetic algorithmsSoft Computing - A Fusion of Foundations, Methodologies and Applications10.1007/s00500-018-3049-523:12(4019-4039)Online publication date: 1-Jun-2019
  • (2017)Application of an Eye Tracker Over Facility Layout Problem to Minimize User FatigueAdvances in Computational Intelligence10.1007/978-3-319-59153-7_13(145-156)Online publication date: 18-May-2017
  • (2013)Handling qualitative aspects in Unequal Area Facility Layout ProblemApplied Soft Computing10.1016/j.asoc.2013.01.00313:4(1718-1727)Online publication date: 1-Apr-2013
  • (2013)On user-centric memetic algorithmsSoft Computing - A Fusion of Foundations, Methodologies and Applications10.1007/s00500-012-0893-617:2(285-300)Online publication date: 1-Feb-2013
  • (2011)Bio-inspired combinatorial optimizationProceedings of the 11th international conference on Artificial neural networks conference on Advances in computational intelligence - Volume Part II10.5555/2023332.2023382(348-355)Online publication date: 8-Jun-2011
  • (2011)An Interactive Genetic Algorithm for the Unequal Area Facility Layout ProblemSoft Computing Models in Industrial and Environmental Applications, 6th International Conference SOCO 201110.1007/978-3-642-19644-7_27(253-262)Online publication date: 2011
  • (2010)An Interactive Genetic Algorithm with c-Means clustering for the Unequal Area Facility Layout Problem2010 10th International Conference on Intelligent Systems Design and Applications10.1109/ISDA.2010.5687291(61-66)Online publication date: Nov-2010

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