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Professor Tanda: greener gaming & pervasive play

Published: 05 November 2007 Publication History

Abstract

This study examines the development of a mobile phone-based pervasive game that related its user's environmental footprint. It discusses the design challenges, development and evaluation of the prototype game in order to identify the key strategies and mechanisms that relate to the production of pervasive systems for mass participation. Designing the user experience for such systems is particularly difficult, as the game had to educate and entertain without patronizing or preaching to the user. A prototype system was developed and trialed in order to identify and understand how users related to the experience and how the game may be further developed. We found that character-led tailored physical activities were generally found to be the most enjoyable, while players wanted more interaction with each other and more score-based content. Creating interdependent question sets and orchestrating the game arduous process. In the future a fully automated system will be key to its use.

References

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Participate Online - http://193.113.58.250/
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Chamberlain, A. Benford, S. Tandavanitj, N and Oldroyd, A., "Professor Tanda: Persuasive Pervasive Play" IEEE Distributed Systems, July 2007., ISSN: 1541--4922. IEEE Computer Society.
[3]
Day of the Figurines - http://www.dayofthefigurines.co.uk/
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Crabtree, A., Benford, S., Capra, M., Flintham, M., Drozd, A., Tandavanitj, N., Adams, M. and Row Farr, J. (2007) "The cooperative work of gaming: orchestrating a mobile SMS game", to appear in Computer Supported Cooperative Work: The Journal of Collaborative Computing, Special Issue on Leisure Technologies.
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Benford, S., Drozd, A,. Wright, M., Tandavanitj, N., and Chamberlain, A. "Hitchers: Designing for Cellular Positioning", UbiComp 2006: The Eighth International Conference on Ubiquitous Computing, Orange County (CA), USA, Sept. 17--21.
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Lin, J. J., Mamykina, L., Lindtner, S., Delajoux, G. and Strub H. B. (2006) Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer Game, : UbiComp 2006: Ubiquitous Computing (2006), pp. 261--278.
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S. M. Eisenstein, Towards a Theory of Montage, British Film Institute, 1994.
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Chapman, G. Cleese, J. Gilliam, T and Idle, E., "Monty Python's, And Now for Something Completely Different" (DVD 2003) Columbia Pictures.
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Cited By

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  • (2019)What are we talking about when we talk about location-based games evaluation?Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems10.1145/3357155.3358449(1-13)Online publication date: 22-Oct-2019
  • (2017)Selecting Persuasive Strategies and Game Design Elements for Encouraging Energy Saving BehaviorSustainability10.3390/su90712819:7(1281)Online publication date: 21-Jul-2017
  • (2015)Tough ShiftProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play10.1145/2793107.2793108(307-317)Online publication date: 5-Oct-2015
  • Show More Cited By

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cover image ACM Conferences
DUX '07: Proceedings of the 2007 conference on Designing for User eXperiences
November 2007
279 pages
ISBN:9781605583082
DOI:10.1145/1389908
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 November 2007

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Author Tags

  1. context-aware computing
  2. entertainment
  3. games
  4. handheld devices and mobile computing
  5. interaction design
  6. persuasive computing
  7. system design
  8. ubiquitous computing

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  • Research-article

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DUX07
DUX07: Designing the User Experience
November 5 - 7, 2007
Illinois, Chicago

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Overall Acceptance Rate 59 of 59 submissions, 100%

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Cited By

View all
  • (2019)What are we talking about when we talk about location-based games evaluation?Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems10.1145/3357155.3358449(1-13)Online publication date: 22-Oct-2019
  • (2017)Selecting Persuasive Strategies and Game Design Elements for Encouraging Energy Saving BehaviorSustainability10.3390/su90712819:7(1281)Online publication date: 21-Jul-2017
  • (2015)Tough ShiftProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play10.1145/2793107.2793108(307-317)Online publication date: 5-Oct-2015
  • (2014)Understanding mass participatory pervasive computing systems for environmental campaignsPersonal and Ubiquitous Computing10.1007/s00779-013-0756-x18:7(1775-1792)Online publication date: 1-Oct-2014
  • (2013)Micro-crowdfundingProceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia10.1145/2541831.2541838(1-10)Online publication date: 2-Dec-2013
  • (2013)Participate: Pervasive Computing for Environmental CampaignsHCI International 2013 - Posters’ Extended Abstracts10.1007/978-3-642-39476-8_127(633-637)Online publication date: 2013
  • (2012)Let EcoDrive be your guideProceedings of the 27th Annual ACM Symposium on Applied Computing10.1145/2245276.2245376(519-524)Online publication date: 26-Mar-2012
  • (2011)Towards negotiation as a framework for health promoting technologyACM SIGHIT Record10.1145/1971706.19717101:1(10-19)Online publication date: 1-Mar-2011
  • (2009)Experiences of participatory sensing in the wildProceedings of the 11th international conference on Ubiquitous computing10.1145/1620545.1620584(265-274)Online publication date: 30-Sep-2009
  • (2009)UbiGreenProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1518701.1518861(1043-1052)Online publication date: 4-Apr-2009
  • Show More Cited By

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