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Auditory self-motion illusions ("circular vection") can be facilitated by vibrations and the potential for actual motion

Published: 09 August 2008 Publication History

Abstract

It has long been known that sound fields rotating around a stationary, blindfolded observer can elicit self-motion illusions ("circular vection") in 20--60% of participants. Here, we investigated whether auditory circular vection might depend on whether participants sense and know that actual motion is possible or impossible. Although participants in auditory vection studies are often seated on moveable seats to suspend the disbelief of self-motion, it has never been investigated whether this does, in fact, facilitate vection. To this end, participants were seated on a hammock chair with their feet either on solid ground ("movement impossible" condition) or suspended ("movement possible" condition) while listening to individualized binaural recordings of two sound sources rotating synchronously at 60°/s. In addition, hardly noticeable vibrations were applied in half of the trials. Auditory circular vection was elicited in 8/16 participants. For those, adding vibrations enhanced vection in all dependent measures. Not touching solid ground increased the intensity of self-motion and the feeling of actually rotating in the physical room. Vection onset latency and the percentage of trials where vection was elicited were only marginally significantly (p<.10) affected, though. Together, this suggests that auditory self-motion illusions can be stronger when one senses and knows that physical motion might, in fact, be possible (even though participants always remained stationary). Furthermore, there was a benefit both of adding vibrations and having one's feet suspended. These results have important implications both for our theoretical understanding of self-motion perception and for the applied field of self-motion simulations, where both vibrations and the cognitive/perceptual framework that actual motion is possible can typically be provided at minimal cost and effort.

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cover image ACM Conferences
APGV '08: Proceedings of the 5th symposium on Applied perception in graphics and visualization
August 2008
209 pages
ISBN:9781595939814
DOI:10.1145/1394281
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 09 August 2008

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Author Tags

  1. auditory vection
  2. circular vection
  3. cue-integration
  4. higher-level/cognitive influences
  5. human factors
  6. psychophysics
  7. self-motion illusions
  8. self-motion simulation
  9. vibrations
  10. virtual reality

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  • (2024)Leaning-Based Interfaces Improve Simultaneous Locomotion and Object Interaction in VR Compared to the Handheld ControllerIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.327511130:8(4665-4682)Online publication date: Aug-2024
  • (2024)Perceptual Illusions and Distortions in Virtual RealityEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_245(1368-1375)Online publication date: 5-Jan-2024
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