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Stochastic search methods for nash equilibrium approximation in simulation-based games

Published:12 May 2008Publication History

ABSTRACT

We define the class of games called simulation-based games, in which the payoffs are available as an output of an oracle (simulator), rather than specified analytically or using a payoff matrix. We then describe a convergent algorithm based on a hierarchical application of simulated annealing for estimating Nash equilibria in simulation-based games with finite-dimensional strategy sets. Additionally, we present alternative algorithms for best response and Nash equilibrium estimation, with a particular focus on one-shot infinite games of incomplete information. Our experimental results demonstrate that all the approaches we introduce are efficacious, albeit some more so than others. We show, for example, that while iterative best response dynamics has relatively weak convergence guarantees, it outperforms our convergent method experimentally. Additionally, we provide considerable evidence that a method based on random search outperforms gradient descent in our setting.

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  1. Stochastic search methods for nash equilibrium approximation in simulation-based games

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            cover image ACM Conferences
            AAMAS '08: Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 2
            May 2008
            673 pages
            ISBN:9780981738116

            Publisher

            International Foundation for Autonomous Agents and Multiagent Systems

            Richland, SC

            Publication History

            • Published: 12 May 2008

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            Overall Acceptance Rate1,155of5,036submissions,23%

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