skip to main content
10.1145/1457515.1409090acmconferencesArticle/Chapter ViewAbstractPublication Pagessiggraph-asiaConference Proceedingsconference-collections
research-article

IGT: inverse geometric textures

Published: 01 December 2008 Publication History

Abstract

Preserving details from a high resolution reference model onto lower resolution models is a complex, and sometimes daunting, task as manual intervention is required to correct texture misplacements. Inverse Geometric Textures (IGT) is a parameterization-independent texturing technique that allows preservation of texture details from a high resolution reference model onto lower resolutions, generated with any given simplification method. IGT uses a parameterization defined on the reference model to generate an inversely parameterized texture that stores, for each texel, a list with information about all the triangles mapped onto it. In this way, for any valid texture coordinate, IGT can identify the point and the triangle of the detailed model that was projected, allowing details from the reference model to be applied onto the fragment from the low-resolution model. IGT is encoded in compact data structures and can be evaluated quickly. Furthermore, the high resolution model can have its own independent artist-provided, unmodified parameterization, so that no additional effort is required to directly use artist-designed content.

Supplementary Material

MOV File (a137-garcia-mp4_hi.mov)

References

[1]
Carr, N. A., and Hart, J. C. 2002. Meshed atlases for real-time procedural solid texturing. ACM Trans. Graph. 21, 2, 106--131.
[2]
Chen, C.-C., and Chuang, J.-H. 2006. Texture adaptation for progressive meshes. Computer Graphics Forum 25, 3, 343--350.
[3]
Cignoni, P., Montani, C., Scopigno, R., and Rocchini, C. 1998. A general method for preserving attribute values on simplified meshes. In VIS '98: Proceedings of the conference on Visualization '98, IEEE Computer Society Press, 59--66.
[4]
Cignoni, P., Montani, C., Rocchini, C., Scopigno, R., and Tarini, M. 1999. Preserving attribute values on simplified meshes by resampling detail textures. The Visual Computer 15, 10, 519--539.
[5]
Cohen, J., Olano, M., and Manocha, D. 1998. Appearance-preserving simplification. Computer Graphics (Proc. SIGGRAPH) 32, 115--122.
[6]
Garland, M., and Heckbert, P. S. 1997. Surface simplification using quadric error metrics. Computer Graphics (Proc. SIGGRAPH) 31, 209--216.
[7]
Garland, M., and Heckbert, P. S. 1998. Simplifying surfaces with color and texture using quadric error metrics. In VIS '98: Proceedings of the conference on Visualization '98, IEEE Computer Society Press, 263--269.
[8]
Giegl, M., and Wimmer, M. 2007. Unpopping: Solving the image-space blend problem for smooth discrete lod transitions. Computer Graphics Forum 26, 1 (Mar.), 46--49.
[9]
Gu, X., Gortler, S. J., and Hoppe, H. 2002. Geometry images. ACM Trans. Graph. 21, 3, 355--361.
[10]
Hoppe, H. 1996. Progressive meshes. Computer Graphics (Proc. SIGGRAPH) 30, 99--108.
[11]
Hoppe, H. H. 1999. New quadric metric for simplifying meshes with appearance attributes. In IEEE Visualization '99, D. Ebert, M. Gross, and B. Hamann, Eds., 59--66.
[12]
Hormann, K., Lévy, B., and Sheffer, A. 2007. Mesh parameterization: Theory and practice. In SIGGRAPH 2007 Course Notes, ACM, 1--122.
[13]
Kajiya, J. T., and Kay, T. L. 1989. Rendering fur with three dimensional textures. Computer Graphics (Proc. SIGGRAPH) 23, 271--280.
[14]
Lacoste, J., Boubekeur, T., Jobard, B., and Schlick, C. 2007. Appearance preserving octree-textures. In GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia, ACM, 87--93.
[15]
Lee, C. H., Varshney, A., and Jacobs, D. 2005. Mesh saliency. ACM Trans. Graph. 24, 3, 659--666.
[16]
Lefebvre, S., and Hoppe, H. 2006. Perfect spatial hashing. In SIGGRAPH '06: ACM SIGGRAPH 2006 Papers, 579--588.
[17]
Lévy, B., Petitjean, S., Ray, N., and Maillot, J. 2002. Least squares conformal maps for automatic texture atlas generation. ACM Trans. Graph. 21, 3, 362--371.
[18]
Lofsted, M., and Akenine-Moller, T. 2005. An evaluation framework for ray-triangle intersection algorithms. Journal of Graphics Tools 10, 2, 13--26.
[19]
Mootools, 2007. Polygon cruncher. http://www.mootools.com/.
[20]
Nehab, D., and Hoppe, H. 2007. Texel programs for random-access antialiased vector graphics. Technical Report MSR-TR-2007-95, Microsoft Research.
[21]
Orgaz, S., 2007. xnormal. http://www.xnormal.net/.
[22]
Policarpo, F., Oliveira, M. M., and Jo a. L. D. C. 2005. Real-time relief mapping on arbitrary polygonal surfaces. In I3D '05: Proceedings of the 2005 symposium on Interactive 3D graphics and games, 155--162.
[23]
Porumbescu, S. D., Budge, B., Feng, L., and Joy, K. I. 2005. Shell maps. ACM Trans. Graph. 24, 3, 626--633.
[24]
Sander, P. V., Snyder, J., Gortler, S. J., and Hoppe, H. 2001. Texture mapping progressive meshes. Computer Graphics (Proc. SIGGRAPH) 35, 409--416.
[25]
Sander, P. V., Wood, Z. J., Gortler, S. J., Snyder, J., and Hoppe, H. 2003. Multi-chart geometry images. In SGP '03: Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing, Eurographics Association, 146--155.
[26]
Sheffer, A., Lévy, B., Mogilnitsky, M., and Bo-gomyakov, A. 2005. Abf++: fast and robust angle based flattening. ACM Trans. Graph. 24, 2, 311--330.
[27]
Sorkine, O., Cohen-Or, D., Goldenthal, R., and Lischinski, D. 2002. Bounded-distortion piecewise mesh parameterization. In Proceedings of IEEE Visualization, IEEE Computer Society, 355--362.
[28]
Tarini, M., Cignoni, P., and Scopigno, R. 2003. Visibility based methods and assessment for detail-recovery. In VIS '03: Proceedings of the 14th IEEE Visualization 2003 (VIS'03), IEEE Computer Society.
[29]
Tarini, M., Hormann, K., Cignoni, P., and Montani, C. 2004. Polycube-maps. ACM Trans. Graph. 23, 3, 853--860.
[30]
Zhou, K., Synder, J., Guo, B., and Shum, H.-Y. 2004. Iso-charts: stretch-driven mesh parameterization using spectral analysis. In SGP '04: Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing, 45--54.

Cited By

View all
  • (2022)A Model Simplification Algorithm for 3D ReconstructionRemote Sensing10.3390/rs1417421614:17(4216)Online publication date: 26-Aug-2022
  • (2018)Toward Support-Free 3D PrintingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.276704724:10(2799-2812)Online publication date: 1-Oct-2018

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
SIGGRAPH Asia '08: ACM SIGGRAPH Asia 2008 papers
December 2008
581 pages
ISBN:9781450318310
DOI:10.1145/1457515
  • Editor:
  • John C. Hart
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 December 2008

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. LoD
  2. appearance preserving simplification
  3. computer games
  4. detail-recovery
  5. parameterizations
  6. texturing

Qualifiers

  • Research-article

Funding Sources

  • Spanish government

Conference

SIGGRAPH '08
Sponsor:

Acceptance Rates

SIGGRAPH Asia '08 Paper Acceptance Rate 59 of 320 submissions, 18%;
Overall Acceptance Rate 178 of 869 submissions, 20%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)3
  • Downloads (Last 6 weeks)1
Reflects downloads up to 20 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2022)A Model Simplification Algorithm for 3D ReconstructionRemote Sensing10.3390/rs1417421614:17(4216)Online publication date: 26-Aug-2022
  • (2018)Toward Support-Free 3D PrintingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.276704724:10(2799-2812)Online publication date: 1-Oct-2018

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media