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Tangible computer programming for informal science learning

Published: 11 June 2008 Publication History

Abstract

The goal of this project is to develop a tangible programming language for use in informal science learning and to evaluate its effectiveness. As part of this effort, we will explore the relative strengths and weaknesses of tangible and graphical interaction for this task in the context of an exhibit on robotics on display at the Boston Museum of Science. We hypothesize that a tangible programming language will be practical for use in informal science settings and will offer significant advantages in terms of learning and quality of interaction.

References

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Horn, M. S. and Jacob, R. J. K. Designing tangible programming languages for classroom use. In Proc. First international conference on tangible and embedded interaction TEI'07, ACM Press (2007).
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Humphrey, T., Gutwill, J. P., Fostering Active Prolonged Engagement: The art of creating APE exhibits. Exploratorium (2005).
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Marshall, P. Do tangible interfaces enhance learning? In Proc. First international conference on tangible and embedded interaction TEI'07, ACM Press (2007), 163--170.
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  • (2024)High-performing Groups during Children's Collaborative Coding Activities: What Can Multimodal Data Tell Us?Proceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655805(533-559)Online publication date: 17-Jun-2024
  • (2023)The IoT Codex: A Book of Programmable Stickers for Authoring and Composing Embedded Computing Applications2023 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)10.1109/VL-HCC57772.2023.00009(1-11)Online publication date: 3-Oct-2023
  • (2017)Framing fraught topics through tangible multi-display engagement with live newsProceedings of the 6th ACM International Symposium on Pervasive Displays10.1145/3078810.3078832(1-8)Online publication date: 7-Jun-2017
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  1. Tangible computer programming for informal science learning

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    cover image ACM Other conferences
    IDC '08: Proceedings of the 7th international conference on Interaction design and children
    June 2008
    289 pages
    ISBN:9781595939944
    DOI:10.1145/1463689
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 11 June 2008

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    Author Tags

    1. children
    2. education
    3. informal science learning
    4. programming languages
    5. science museums
    6. tangible UIs

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    View all
    • (2024)High-performing Groups during Children's Collaborative Coding Activities: What Can Multimodal Data Tell Us?Proceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655805(533-559)Online publication date: 17-Jun-2024
    • (2023)The IoT Codex: A Book of Programmable Stickers for Authoring and Composing Embedded Computing Applications2023 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)10.1109/VL-HCC57772.2023.00009(1-11)Online publication date: 3-Oct-2023
    • (2017)Framing fraught topics through tangible multi-display engagement with live newsProceedings of the 6th ACM International Symposium on Pervasive Displays10.1145/3078810.3078832(1-8)Online publication date: 7-Jun-2017
    • (2013)Antsworld - a Tangible Interface for an Interactive Ant Foraging Simulator2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)10.1109/VS-GAMES.2013.6624221(1-4)Online publication date: Sep-2013
    • (2013)To TUI or not to TUIInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2013.04.00371:7-8(803-820)Online publication date: 1-Jul-2013
    • (2013)Tangible versus graphical user interfaces for robot programmingPersonal and Ubiquitous Computing10.1007/s00779-013-0641-717:8(1775-1786)Online publication date: 1-Dec-2013
    • (2012)Beyond affordanceProceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction10.1145/2148131.2148168(175-182)Online publication date: 19-Feb-2012

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