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Data structures and techniques for remote computer graphics

Published:09 December 1968Publication History

ABSTRACT

It has been adequately demonstrated that computer graphics systems need not require the dedication of a large scale computer for their operation. Computer graphics has followed the trends of computing in general, where remote access, time sharing, and multiprogramming have become the key phrases. The problems involved in providing a remotely accessed, interactive computer graphics system are more formidable than for a dedicated system, or even than for a local time shared system. The requirement is basically to obtain a real time response for the display console operator, while at the same time minimizing the overhead imposed on the central computer facilities. Also present, of course, are the classic graphical problems such as that of providing refresh data for cathode ray tube displays, and of relating the appearances of a picture on the tube face to its description in the data structure.

References

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  • Published in

    cover image ACM Other conferences
    AFIPS '68 (Fall, part I): Proceedings of the December 9-11, 1968, fall joint computer conference, part I
    December 1968
    931 pages
    ISBN:9781450378994
    DOI:10.1145/1476589

    Copyright © 1968 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 9 December 1968

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