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extended-abstract

Kickback: turning game history students into pinball designers

Published:03 November 2008Publication History

ABSTRACT

The pinball machine is an endangered species. Often cited as a historical touchstone for video game levels, their pedagogical value is clear. Yet it is becoming difficult to find operational machines for students to play and analyze. However, by using Internet-based pinball design and history resources, and a shareware package called Future Pinball, the authors have been able to surpass the original pedagogic goals of a pinball analysis assignment. A new approach has been developed to convert a merely observational process into a constrained early design project; blending thematic and functional analysis, design and the benefits and challenges of constraints into a successful active learning experience. This paper will discuss the design and benefits of the experience and highlight examples of exemplary student work at both the graduate and undergraduate level.

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              cover image ACM Other conferences
              Future Play '08: Proceedings of the 2008 Conference on Future Play: Research, Play, Share
              November 2008
              297 pages
              ISBN:9781605582184
              DOI:10.1145/1496984

              Copyright © 2008 ACM

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              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 3 November 2008

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