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Architales: physical/digital co-design of an interactive story table

Published: 16 February 2009 Publication History

Abstract

Many research efforts today explore how digitally augmented tables enable face-to-face interaction with digital content and applications. Yet the design of digital tables is still largely driven by the constraints and requirements of the underlying sensing technologies. In order to move digital tables into our real-world physical spaces, researchers need to work closely with architects and industrial designers in order to engage the knowledge and skills from a long history of physical design and fabrication in the creation of tabletop systems. This paper presents Architales, an interactive story table for gallery exhibition, developed as an experiment in physical/digital co-design. We describe the creation of the interactive table, tangible storytelling system, and story content, which evolved together in a closely unified design process, drawing on the skills from computing, media, design and architecture. We also describe lessons learned about the interdisciplinary design process and the creation of physical/digital artworks.

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cover image ACM Other conferences
TEI '09: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
February 2009
407 pages
ISBN:9781605584935
DOI:10.1145/1517664
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Microsoft Research (USA)
  • Microsoft Research Cambridge (UK)
  • Nokia (Finland)
  • Microsoft Hardware (USA)

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New York, NY, United States

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Published: 16 February 2009

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Author Tags

  1. architecture
  2. design
  3. digital tabletop
  4. interactive stories
  5. media art
  6. physical/digital co-design
  7. tangible interaction

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  • (2022)Chatbots Facilitating Consensus-Building in Asynchronous Co-DesignProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545671(1-13)Online publication date: 29-Oct-2022
  • (2022)Weaving Fire into FormundefinedOnline publication date: 20-Jul-2022
  • (2020)“Let Them Talk!”Journal on Computing and Cultural Heritage 10.1145/338277313:3(1-30)Online publication date: 5-Aug-2020
  • (2019)Tangible Map: Designing and Assessing Spatial Information Retrieval Through a Tactile InterfaceHuman-Computer Interaction. Design Practice in Contemporary Societies10.1007/978-3-030-22636-7_24(329-340)Online publication date: 27-Jun-2019
  • (2017)Exploring spatial meaning with a tangible mapProceedings of the 6th ACM International Symposium on Pervasive Displays10.1145/3078810.3078826(1-8)Online publication date: 7-Jun-2017
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