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Projected interfaces: enabling serendipitous interaction with smart tangible objects

Published: 16 February 2009 Publication History

Abstract

The Projected Interfaces architecture enables bi-directional user interaction with smart tangible objects. Smart objects function as both input and output devices simultaneously by cooperating with projector-camera systems to achieve a projected display on their surfaces. Tangible manipulation of the object and camera-based tracking allow interaction directly with the projected display. Such hybrid interfaces benefit both from the flexibility offered by the GUI and the intuitiveness of TUI. In this paper we present the theory behind how to consider interaction for projected interfaces with an architecture design and a proof of concept implementation using an augmented photograph album.

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  • (2018)RobotISTProceedings of the 2018 ACM Symposium on Spatial User Interaction10.1145/3267782.3267921(141-149)Online publication date: 13-Oct-2018
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cover image ACM Other conferences
TEI '09: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
February 2009
407 pages
ISBN:9781605584935
DOI:10.1145/1517664
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Microsoft Research (USA)
  • Microsoft Research Cambridge (UK)
  • Nokia (Finland)
  • Microsoft Hardware (USA)

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 February 2009

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Author Tags

  1. augmented reality
  2. cooperative augmentation
  3. projected interfaces
  4. projector-camera systems
  5. smart tangible objects
  6. tangible user interfaces

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Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

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  • (2024)Reflected RealityProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36314317:4(1-28)Online publication date: 12-Jan-2024
  • (2018)Internet of Tangible Things (IoTT): Challenges and Opportunities for Tangible Interaction with IoTInformatics10.3390/informatics50100075:1(7)Online publication date: 25-Jan-2018
  • (2018)RobotISTProceedings of the 2018 ACM Symposium on Spatial User Interaction10.1145/3267782.3267921(141-149)Online publication date: 13-Oct-2018
  • (2018)MODProceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3173225.3173254(460-469)Online publication date: 18-Mar-2018
  • (2016)SCWTCompanion Publication of the 21st International Conference on Intelligent User Interfaces10.1145/2876456.2882849(3-5)Online publication date: 7-Mar-2016
  • (2015)SmartObjectsProceedings of the 20th International Conference on Intelligent User Interfaces10.1145/2678025.2716269(453-454)Online publication date: 18-Mar-2015
  • (2014)Usando el contexto común de los interlocutores para permitir redes de comunicación no intrusivasIberian Journal of Information Systems and Technologies10.4304/risti.e1.77-89Online publication date: 1-Mar-2014
  • (2014)Opportunistic interaction in the challenged internet of thingsProceedings of the 9th ACM MobiCom workshop on Challenged networks10.1145/2645672.2645679(7-12)Online publication date: 7-Sep-2014
  • (2014)SmartObjectsCompanion Proceedings of the 19th International Conference on Intelligent User Interfaces10.1145/2559184.2559940(45-46)Online publication date: 24-Feb-2014
  • (2014)A Research Overview of Mobile Projected User InterfacesInformatik-Spektrum10.1007/s00287-014-0819-z37:5(464-473)Online publication date: 24-Jun-2014
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