skip to main content
10.1145/1518701.1518812acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

From interaction to trajectories: designing coherent journeys through user experiences

Authors Info & Claims
Published:04 April 2009Publication History

ABSTRACT

The idea of interactional trajectories through interfaces has emerged as a sensitizing concept from recent studies of tangible interfaces and interaction in museums and galleries. We put this concept to work as a lens to reflect on published studies of complex user experiences that extend over space and time and involve multiple roles and interfaces. We develop a conceptual framework in which trajectories explain these user experiences as journeys through hybrid structures, punctuated by transitions, and in which interactivity and collaboration are orchestrated. Our framework is intended to sensitize future studies, help distill craft knowledge into design guidelines and patterns, identify technology requirements, and provide a boundary object to connect HCI with Performance Studies.

Skip Supplemental Material Section

Supplemental Material

1518812.mp4

mp4

165.6 MB

References

  1. Abowd, A., Atkeson, C., Hong, J., Long, S., Kooper, R., Pinkerton, M., -Cyberguide: a mobile context-aware tour guide', Wireless Networks, 3 (5), Oct 1997, Kluwer Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Aoki, P.M., Grinter, R.E. et al., 'Sotto Voce: Exploring the Interplay of Conversation and Mobile Audio Spaces', CHI 2002, Minneapolis, 431--438, 2002, ACM Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Benford, S., Crabtree, A., Flintham, M., Drozd, A., Anastasi, R., Paxton, M., Nick Tandavanitj, N., Adams, M., Row-Farr, J. (2006) 'Can you see me now?' ACM Trans. Comput.-Hum. Interact, 13(1), 100--133. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Benford, S., Crabtree, A., Reeves, S., Sheridan, J., Dix, A., Flintham, M., Drozd, A., 'The Frame of the game: the opportunities and risks of staging digital experiences in public settings', CHI 2006, 427--436, 2006, ACM.Google ScholarGoogle Scholar
  5. Benford, S., Giannachi, G., 'Temporal Trajectories in Shared Interactive Narratives', CHI 2008, 73--82, Florence, Italy, 2008, ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Blumer, H., 'What is Wrong with Social Theory', American Sociological Review, 18, 3--10, 1954Google ScholarGoogle ScholarCross RefCross Ref
  7. Bowen, G., 'Grounded Theory and Sensitizing Concepts', International Journal of Qualitative Methods, 5 (3), September 2006Google ScholarGoogle ScholarCross RefCross Ref
  8. Brown, B., MacColl, I., Chalmers, M., Galani, A., Randell, C., Steed, A., 'Lessons from the lighthouse: collaboration in a shared mixed reality system', CHI 2003, 577--584, Ft Lauderdale, ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Chalmers, M., Galani, A., 'Seamful interweaving: heterogeneity in the theory and design of interactive systems', Proc 5th Conference on Designing Interactive Systems, 243--252, Cambridge, MA, 2004, ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Cheok, A., Goh, K., Liu, W., Farbiz, F., Fong, S., Teo, S., Li, Y., Yang, X., 'Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing', Personal and Ubiquitous Computing, 8 (2), May 2004 Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Cockton, G., 'Valuing User Experience', Proc, NordiCHI 2006 Workshop"User Experience Towards a Unified View, 100--105, Oslo, Norway, October 2006Google ScholarGoogle Scholar
  12. Costello, B., Muller, L., Amitani, S., Edmonds, E., 'Understanding the Experience of Interactive Art: Iamascope in Beta_space', Proc. 2nd Australasian Conference on Interactive entertainment, Sydney Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Crabtree, A., Rodden, T., Benford, S., 'Moving with the Times: IT Research and the Boundaries of CSCW', Computer Supported Cooperative Work (CSCW), 14 (3), 217--251, 2005, Kluwer Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Hagebölling, H., Interactive Dramaturgies, Springer, 2004Google ScholarGoogle Scholar
  15. Hornecker, E. and Buur, J., 'Getting a grip on tangible interaction', CHI '06, 437--446, 2006, ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Huang, E., Mynatt, E., Trimble, J., 'Displays in the wild: Understanding the dynamics and evolution of a display ecology', Proc Fourth International Conference on Pervasive Computing, 321--336, LNCS, Springer Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Ingold, T., Lines: A Brief History, Routledge, 2007Google ScholarGoogle Scholar
  18. Jonsson, J., Montola, M., Waern, A., Ericsson, M., 'Prosopopeia: Experiences from a Pervasive Larp', Proc. Advances in Computer Entertainment (ACE 06), article 23, June 2006, ACM Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Koleva, B., Schnädelbach H., Benford, S.&Greenhalgh, C., Traversable Interfaces Between Real and Virtual Worlds, CHI' 2000, The Hague. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Koleva, B., Taylor, I., Benford, S., Fraser, M., Greenhalgh, C., Schnädelbach, H., vom Lehn, D., Heath, C., Row-Farr, J., Adams, A., 'Orchestrating a mixed reality performance' CHI 2001, 38--45, Seattle, 2001. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Law, E., Kort, J, Roto., V., Hassenzahl, M., Vermeeren, A., 'Towards a Shared Definition of User Experience', CHI 2008, 2395--2398, April 5-10, Florence, Italy, ACM Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Milgram P., Kishino, F., 'A Taxonomy of Mixed Reality Visual Displays', IEICE Transactions on Information Systems, E77-D12, 449--455, 1994.Google ScholarGoogle Scholar
  23. Pfister, M., The Theory and Analysis of Drama, Cambridge University Press, 1998 (English translation)Google ScholarGoogle Scholar
  24. Schnädelbach H., Rennick Egglestone, S., Reeves, S., Benford, S., Walker, B., Wright, M., 'Performing Thrill: Designing Telemetry Systems and Spectator Interfaces for Amusement Rides', CHI 2008, Florence, 2008.Google ScholarGoogle Scholar
  25. Star, S. L., 'Institutional Ecology, 'Translations' and Boundary Objects: Amateurs and Professionals in Berkeley's Museum of Vertebrate Zoology', Social Studies of Science, 19 (3), 387--420, 1989Google ScholarGoogle ScholarCross RefCross Ref
  26. Sutherland, I.E., 'Computer Displays' Scientific American, 222 (6), June, 1970, 57--81.Google ScholarGoogle Scholar
  27. Tidwell, J., Designing Interfaces, O'Reilly Media, Inc., 2005, ISBN:0596008031 Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Vlahakis, V., Karigiannis, J., et al., 'ARCHEOGUIDE: First results of an Augmented Reality, Mobile Computing System in Cultural Heritage Sites', Proc. VAST 2001, ACM Press, 131 -- 140 Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. vom Lehn, D. et al., 'Configuring exhibits', Verbal Art Across Cultures (eds. Knoblauch, H. and Kotthoff, H.), 281--297, 2001, Gunter Narr Verlag Tubingen.Google ScholarGoogle Scholar
  30. Weiser, M., 'The Computer for the 21st Century', Scientific American, 265 (3), 94--104Google ScholarGoogle ScholarCross RefCross Ref

Index Terms

  1. From interaction to trajectories: designing coherent journeys through user experiences

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      April 2009
      2426 pages
      ISBN:9781605582467
      DOI:10.1145/1518701

      Copyright © 2009 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 4 April 2009

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      CHI '09 Paper Acceptance Rate277of1,130submissions,25%Overall Acceptance Rate6,199of26,314submissions,24%

      Upcoming Conference

      CHI '24
      CHI Conference on Human Factors in Computing Systems
      May 11 - 16, 2024
      Honolulu , HI , USA

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader