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extended-abstract

Head-movement evaluation for first-person games

Published: 04 April 2009 Publication History

Abstract

A first-person view is often used in games to enhance players' sense of presence. Camera movements are added to provide a walking sensation when the player is moving around. Several variations of camera movement are used in current games to simulate head movement. This work aims to evaluate these different types of camera movements by measuring subjective responses of users when exposed to them. In this first stage of research, five important movements were identified, and evaluated in a pair-wise fashion, resulting in subject preferences that contradicted our initial hypothesis.

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References

[1]
Boulic, R., Thalmann, N. M., Thalmann, D. Human free-walking model for a real-time interactive design of gaits. In Computer Animation 1990, N. M. Thalmann and D. Thalmann, Ed., Springer-Verlag, 61--79., 1990.
[2]
C4 Engine. Terathon software. http://www.terathon.com
[3]
Lécuyer, A., Burkhardt, J.M., Henaff, J.M., Donikian, S. Camera Motions Improve Sensation of Walking in Virtual Environments, Proc.s of IEEE VR 2006, 11--18.
[4]
Mulavara, A.P., Verstraete, M.C., Bloomberg Modulation of head movement control in humans during treadmill walking, Gait and Posture, 16, 3 (2002), 271--282.

Cited By

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  • (2013)Studying a Head Tracking Technique for First-Person-Shooter Games in a Home SettingHuman-Computer Interaction – INTERACT 201310.1007/978-3-642-40498-6_18(246-263)Online publication date: 2013

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Published In

cover image ACM Conferences
CHI EA '09: CHI '09 Extended Abstracts on Human Factors in Computing Systems
April 2009
2470 pages
ISBN:9781605582474
DOI:10.1145/1520340
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 April 2009

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Author Tags

  1. camera movement
  2. first-person view
  3. game
  4. virtual reality

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  • Extended-abstract

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CHI '09
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CHI EA '09 Paper Acceptance Rate 385 of 1,130 submissions, 34%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2013)Studying a Head Tracking Technique for First-Person-Shooter Games in a Home SettingHuman-Computer Interaction – INTERACT 201310.1007/978-3-642-40498-6_18(246-263)Online publication date: 2013

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