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extended-abstract

Towards intelligent authoring tools for machinima creation

Published: 04 April 2009 Publication History

Abstract

As user-created content increasingly becomes an ever more prominent element of modern game design, tools have been developed to aide in the creative process for several forms of digital media, including machinima. Because creating content that will be valued by the community is a challenging process, tools are needed that will assist novices in both technical realization and optimization of content. We are exploring tools for machinima authoring that use a 3-pronged approach: authoring via metaphor, performance, and automation. Future work involves using AI to provide feedback to machinima authors, suggesting sensible attributes for scenes based on prior input by acting as a surrogate audience.

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Elson, D.K. and Riedl, M.O. A Lightweight Intelligent Virtual Cinematography System for Machinima Production. In Proc. AIIDE 2007, AAAI Press (2007).
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Graesser, A., Singer, M., and Trabasso, T. Constructing Inferences During Narrative Text Comprehension. Psychological Review 101, 3 (1994), 371--395.
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Jhala, A.H. and Young, R.M. A Discourse Planning Approach for Cinematic Camera Control for Narratives in Virtual Environments. In Proc. AAAI 2005, AAAI Press (2005).
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Lubart, T. How Can Computers be Partners in the Creative Process: Classification and Commentary on the Special Issue. Int. Journal of Human-Computer Studies 63, 4--5 (2005).
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McKee, R. Story: Substance, Structure, Styles, and the Principles of Screenwriting. HarperCollins, 1997.
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Riedl, M.O. and O'Neill, B. Computer as Audience: A Strategy for Artificial Intelligence Support of Human Creativity. In Computational Creativity Support Workshop at CHI '09, ACM Press (2009).
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Riedl, M.O., Rowe, J.P., and Elson, D.K. Toward intelligent support of authoring machinima media content: story and visualization. In Proc. of the 2nd INTETAIN Conference, (2008).
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Cited By

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  • (2021)Film Directing for Computer Games and AnimationComputer Graphics Forum10.1111/cgf.14266340:2(713-730)Online publication date: 4-Jun-2021
  • (2011)A case base planning approach for dialogue generation in digital movie designProceedings of the 19th international conference on Case-Based Reasoning Research and Development10.1007/978-3-642-23291-6_33(452-466)Online publication date: 12-Sep-2011

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cover image ACM Conferences
CHI EA '09: CHI '09 Extended Abstracts on Human Factors in Computing Systems
April 2009
2470 pages
ISBN:9781605582474
DOI:10.1145/1520340
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 April 2009

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Author Tags

  1. computational creativity support
  2. machinima
  3. story authoring
  4. user-created content

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  • Extended-abstract

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CHI '09
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CHI EA '09 Paper Acceptance Rate 385 of 1,130 submissions, 34%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2021)Film Directing for Computer Games and AnimationComputer Graphics Forum10.1111/cgf.14266340:2(713-730)Online publication date: 4-Jun-2021
  • (2011)A case base planning approach for dialogue generation in digital movie designProceedings of the 19th international conference on Case-Based Reasoning Research and Development10.1007/978-3-642-23291-6_33(452-466)Online publication date: 12-Sep-2011

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