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User-oriented design and tangible interaction for kindergarten children

Published:03 June 2009Publication History

ABSTRACT

This paper describes a tabletop prototype that allows kindergarten children to take the benefits of the new pedagogical possibilities that tangible interaction and tabletop technologies offer to manipulative learning. After analyzing children's cognitive and psychomotorial skills, we have designed and tuned a prototype game suitable for children aged 3 to 4 years old. Our prototype uniquely combines low cost tangible interaction and tabletop technology with tutored learning. The design has been based on observations of the children using the technology, letting them freely play with the application during three play sessions. These observational sessions informed the design decisions for the game whilst also confirming the children's enjoyment with the prototype.

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  1. User-oriented design and tangible interaction for kindergarten children

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      cover image ACM Other conferences
      IDC '09: Proceedings of the 8th International Conference on Interaction Design and Children
      June 2009
      347 pages
      ISBN:9781605583952
      DOI:10.1145/1551788

      Copyright © 2009 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 3 June 2009

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      Overall Acceptance Rate172of578submissions,30%

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