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Rock Band: a case study in the design of embodied interface experience

Published:04 August 2009Publication History

ABSTRACT

There has been a recent surge of novel interface devices available for home gaming systems. With the rise in popularity of games like Guitar Hero and consoles such as Nintendo's Wii comes new opportunities for game design at the interface level. In this paper we propose three interrelated dimensions for the analysis of embodied and gestural game interface hardware devices. We demonstrate how gestural and embodied interactions can be understood as ludic, kinesthetic and narrative experiences. We ground this discussion in a close analysis of the interface affordances of the game Rock Band and demonstrate how these three dimensions allow us to understand more clearly the place of the interface in the design and the experience of games.

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                cover image ACM Conferences
                Sandbox '09: Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
                August 2009
                173 pages
                ISBN:9781605585147
                DOI:10.1145/1581073

                Copyright © 2009 ACM

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                Publication History

                • Published: 4 August 2009

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