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Motion capture for natural tree animation

Published: 03 August 2009 Publication History

Abstract

Animated trees are important in the creation of virtual worlds, games, and animation, and can be used as visual cues for weather and mood in visual storytelling. We address the problem of animating natural trees in the wind, making use of an optical motion capture system. By recording tree motion using a motion capture system, we avoid building complicated physical and mathematical models, but we must solve problems associated with modeling the exact geometry of a natural tree, repairing gaps in motion capture data, adding leaves and twigs to the model, and applying motion capture data to the resulting model.

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MP4 File (tal016_09.mp4)

References

[1]
Diener, J., Rodriguez, M., Baboud, L., and Reveret, L. 2009. Wind projection basis for real-time animation of trees. Computer Graphics Forum (Proceedings of Eurographics 2009) 28, 2, 533--540.
[2]
Habel, R., Kusternig, A., and Wimmer, M. 2009. Physically guided animation of trees. Computer Graphics Forum (Proceedings of Eurographics 2009) 28, 2, 523--532.

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  • (2013)Effects of wind on virtual plants in animationInternational Journal of Computer Games Technology10.1155/2013/6748482013(3-3)Online publication date: 1-Jan-2013

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  1. Motion capture for natural tree animation

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      cover image ACM Conferences
      SIGGRAPH '09: SIGGRAPH 2009: Talks
      August 2009
      82 pages
      ISBN:9781605588346
      DOI:10.1145/1597990

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      Association for Computing Machinery

      New York, NY, United States

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      Published: 03 August 2009

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      • (2013)Effects of wind on virtual plants in animationInternational Journal of Computer Games Technology10.1155/2013/6748482013(3-3)Online publication date: 1-Jan-2013

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