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Tentative prune-and-search for computing Voronoi vertices
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Source Annual Symposium on Computational Geometry archive
Proceedings of the ninth annual symposium on Computational geometry table of contents
San Diego, California, United States
Pages: 133 - 142  
Year of Publication: 1993
ISBN:0-89791-582-8
Authors
Sponsors
SIGACT: ACM Special Interest Group on Algorithms and Computation Theory
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper gives optimal logarithmic-time algorithms for two problems related to computing vertices of Voronoi diagrams in the plane: 1) given a convex polygon, compute the largest homothet of a given triangle that can be inscribed in the polygon and 2) given three disjoint convex polygons, compute the points that are equidistant from all three. These algorithms are based on a prune-and-search technique that may make tentative discards that are later revoked or certified. In three dimensions, a general strategy using hierarchical data structures leads to poly-logarithmic algorithms for related problems.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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M. McAllister, D. Kirkpatrick, and J. Snoeyink. An approximate Voronoi diagram for planning translation motion. In preparation, 1993.
 
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Collaborative Colleagues:
David Kirkpatrick: colleagues
Jack Snoeyink: colleagues

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