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Kartta: using multimedia and context to navigate unfamiliar environments

Published:30 September 2009Publication History

ABSTRACT

Most mobile navigation systems focus on answering the question, "I know where I want to go, now can you show me exactly how to get there?" While this approach works well for many tasks, it is not as useful for unconstrained situations in which user goals and spatial landscapes are more fluid, such as festivals or conferences. In this paper we describe the design and iteration of the Kartta system, which we developed to answer a slightly different question: "What are the most interesting areas here and how do I find them?"

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    • Published in

      cover image ACM Conferences
      MindTrek '09: Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
      September 2009
      254 pages
      ISBN:9781605586335
      DOI:10.1145/1621841

      Copyright © 2009 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 30 September 2009

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