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A systematic methodology to use LEGO bricks in web communication design

Published: 05 October 2009 Publication History

Abstract

This experience report presents a case study and the lessons learned from using Real Time Web (RTW) in the design of a corporate website. RTW is an innovative methodology to effectively elicit and plastically represent requirements in the design process of a web application. RTW adopts a playful approach to collaboratively elicit requirements and strategic web design issues, and extends the experience of LEGO Serious Play (LSP), a team collaboration methodology. The basic tenet of LSP is that LEGO bricks are simple to use and provide ready-made, powerful and multi-purpose symbolic pieces, known to most people and used in different cultures. RTW exploits this potential to elicit communication requirements, create a share vision for high-level design, and build team commitment.

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Cited By

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  • (2022)Critically Engaging with Embedded Values through Constrained Technology DesignProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533570(643-653)Online publication date: 13-Jun-2022
  • (2021)Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police TrainingHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85616-8_32(551-561)Online publication date: 26-Aug-2021
  • (2020) LEGO ® Serious Play ® in multi-method tourism research International Journal of Contemporary Hospitality Management10.1108/IJCHM-04-2019-035832:4(1605-1623)Online publication date: 13-Jan-2020
  • Show More Cited By

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cover image ACM Conferences
SIGDOC '09: Proceedings of the 27th ACM international conference on Design of communication
October 2009
328 pages
ISBN:9781605585598
DOI:10.1145/1621995
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 05 October 2009

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Author Tags

  1. cruise industry
  2. etourism
  3. informal interactions
  4. lego bricks
  5. requirements analysis
  6. web applications

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Cited By

View all
  • (2022)Critically Engaging with Embedded Values through Constrained Technology DesignProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533570(643-653)Online publication date: 13-Jun-2022
  • (2021)Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police TrainingHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85616-8_32(551-561)Online publication date: 26-Aug-2021
  • (2020) LEGO ® Serious Play ® in multi-method tourism research International Journal of Contemporary Hospitality Management10.1108/IJCHM-04-2019-035832:4(1605-1623)Online publication date: 13-Jan-2020
  • (2019)Design Thinking in Education: Perspectives, Opportunities and ChallengesOpen Education Studies10.1515/edu-2019-00221:1(281-306)Online publication date: 31-Dec-2019
  • (2018)Technologies to Inspire Education in Science, Engineering and Technology Through Community Engagement in South AfricaInformation Systems and Technologies to Support Learning10.1007/978-3-030-03577-8_17(144-153)Online publication date: 25-Oct-2018
  • (2017)A LifeLike Experience to Train User Requirements Elicitation SkillsDesign, User Experience, and Usability: Understanding Users and Contexts10.1007/978-3-319-58640-3_16(219-237)Online publication date: 14-May-2017
  • (2016)Ideating in SkillsProceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2839462.2839497(78-85)Online publication date: 14-Feb-2016
  • (2016)Designing for Service ExperiencesDigital Make-Believe10.1007/978-3-319-29553-4_5(67-88)Online publication date: 26-Apr-2016
  • (2013)A reply to “Being in the users' shoes: Is there maybe another way?”British Journal of Educational Technology10.1111/bjet.12104_245:5(780-781)Online publication date: 16-Oct-2013

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