skip to main content
10.1145/1631272.1631504acmconferencesArticle/Chapter ViewAbstractPublication PagesmmConference Proceedingsconference-collections
technical-note

SMALLab: a mixed-reality environment for embodied and mediated learning

Published:19 October 2009Publication History

ABSTRACT

In this video presentation, we introduce the Situated Multimedia Arts Learning Lab [SMALLab], a mixed-reality learning environment that supports interactive engagement through full body 3D movements and gestures within a collaborative, computationally mediated space. The video begins by describing the holistic approach to embodied and mediated learning developed by our transdisciplinary research team, grounded in understandings derived from research in the learning sciences, digital media and human computer interaction. We then outline the three core tenets of effective learning exemplified by our research -- embodiment, multimodality and collaboration. The video next demonstrates the design and functionality of the physical and digital components of SMALLab. We conclude by illustrating our partner collaborations with K12 teachers and students with four scenarios depicting Geography, Physics, Language Arts and Chemistry learning modules.

References

  1. Birchfield, D., Mechtley, B., Hatton, S., and Thornburg, H. 2008. Mixed-reality learning in the art museum context. In Proceeding of the 16th ACM international Conference on Multimedia (Vancouver, British Columbia, Canada, October 26-31, 2008). MM '08. ACM, New York, NY, 965--968 Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Birchfield, D., Megowan-Romanowicz, Johnson-Glenberg, M. 2009. Next Gen Interfaces: Embodied Learning Using Motion, Sound, and Visuals -- SMALLab. Proceedings of the American Educational Research Association Annual Conference; SIG Applied Research in Virtual Environments for Learning {ARVEL}, San Diego, CA, April 2009.Google ScholarGoogle Scholar
  3. Dourish, P. 2001. Where the action is: The foundations of embodied interaction. Cambridge, Mass.; London, MIT Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Gardner, H. 1983. Frames of Mind: The Theory of Multiple Intelligences. New York: Basic Books.Google ScholarGoogle Scholar
  5. Halloun, I.A., and D. Hestenes. 1985. Common Sense Concepts About Motion. American Journal of Physics 53 (11):1056--65.Google ScholarGoogle ScholarCross RefCross Ref
  6. Hatton, S., Birchfield, D., and Megowan-Romanowicz, M. C. 2008. Learning metaphor through mixed-reality game design and game play. In Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games (Los Angeles, California, August 09-10, 2008). Sandbox '08. ACM, New York, NY, 67--74. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Hollan, J., E. Hutchins, et al. 2000. Distributed Cognition: Toward a New Foundation for Human-Computer Interaction Research. ACM Transactions on Human Computer Interactions 7(2): 174--196. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Megowan-Romanowicz, M., Uysal, S., Birchfield, D. 2009. Growth in Teacher Self-Efficacy Through Participation in a High-Tech Instructional Design Community. Proceedings of the National Association for Research in Science Teaching Annual Conference, Garden Grove, CA, April 2009.Google ScholarGoogle Scholar

Index Terms

  1. SMALLab: a mixed-reality environment for embodied and mediated learning

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader