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Staggered poses: a character motion representation for detail-preserving editing of pose and coordinated timing

Published: 07 July 2008 Publication History

Abstract

We introduce staggered poses---a representation of character motion that explicitly encodes coordinated timing among movement features in different parts of a character's body. This representation allows us to provide sparse, pose--based controls for editing motion that preserve existing movement detail, and we describe how to edit coordinated timing among extrema in these controls for stylistic editing. The staggered pose representation supports the editing of new motion by generalizing keyframe--based workflows to retain high--level control after local timing and transition splines have been created. For densely--sampled motion such as motion capture data, we present an algorithm that creates a staggered pose representation by locating coordinated movement features and modeling motion detail using splines and displacement maps. These techniques, taken together, enable feature--based keyframe editing of dense motion data.

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Cited By

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  • (2019)Action snapshot with single pose and viewpointThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-018-1479-935:4(507-520)Online publication date: 1-Apr-2019
  • (2017)Pose selection for animated scenes and a case study of bas-relief generationProceedings of the Computer Graphics International Conference10.1145/3095140.3095171(1-6)Online publication date: 27-Jun-2017
  • (2016)Authoring directed gaze for full-body motion captureACM Transactions on Graphics10.1145/2980179.298244435:6(1-11)Online publication date: 5-Dec-2016
  • Show More Cited By

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  1. Staggered poses: a character motion representation for detail-preserving editing of pose and coordinated timing

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      cover image ACM Conferences
      SCA '08: Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
      July 2008
      230 pages
      ISBN:9783905674101

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      Eurographics Association

      Goslar, Germany

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      Published: 07 July 2008

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      SCA '08 Paper Acceptance Rate 24 of 60 submissions, 40%;
      Overall Acceptance Rate 183 of 487 submissions, 38%

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      View all
      • (2019)Action snapshot with single pose and viewpointThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-018-1479-935:4(507-520)Online publication date: 1-Apr-2019
      • (2017)Pose selection for animated scenes and a case study of bas-relief generationProceedings of the Computer Graphics International Conference10.1145/3095140.3095171(1-6)Online publication date: 27-Jun-2017
      • (2016)Authoring directed gaze for full-body motion captureACM Transactions on Graphics10.1145/2980179.298244435:6(1-11)Online publication date: 5-Dec-2016
      • (2016)SketchiMoACM Transactions on Graphics10.1145/2897824.292597035:4(1-12)Online publication date: 11-Jul-2016
      • (2014)Lessons from the artsNonverbal Communication in Virtual Worlds10.5555/2812748.2812758(123-148)Online publication date: 1-Jan-2014
      • (2011)Biomechanically-inspired motion path editingProceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation10.1145/2019406.2019442(267-276)Online publication date: 5-Aug-2011

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