skip to main content
10.1145/1670252.1670262acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
research-article

Simulation of weathering fur

Published:14 December 2009Publication History

ABSTRACT

Till now, the weathering effect on fur has rarely been investigated and the topic is challenging in computer graphics. In the paper, a novel approach is proposed for simulating the weathering fur represented in texel structure. By the approach, on the one hand, dusty effect is simulated by volumetric γ-ton tracing method, as an extension to the traditional γ-ton method. On the other hand, time-varying geometry deformation is achieved on volumetric structure through an intermediate representation of dynamic point based structure. Additionally, Perlin noise function is employed for generating more natural result. The approach proposed can be efficiently employed to simulate multiform weathering effects on fur with changing viewpoints and dynamic lighting effects.

References

  1. Bakay, B., Lalonde, P., and Heidrich, W. 2002. Real-time animated grass. In Eurographics'02 short paper.Google ScholarGoogle Scholar
  2. Bertails, F., Menier, C., and Cani, M. 2005. A practical self-shadowing algorithm for interactive hair animations. Proc. Conf. Graphics Interface., 71--78. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Blinn, J. F. 1982. Light reflection functions for simulation of clouds and dusty surfaces. In SIGGRAPH '82: Proceedings of the 9th annual conference on Computer graphics and interactive techniques, 21--29. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Chen, Y., Xia, L., Wong, T.-T., Tong, X., Bao, H., Guo, B., and Shum, H.-Y. 2005. Visual simulation of weathering by γ-ton tracing. In SIGGRAPH '05: ACM SIGGRAPH 2005 Papers, 1127--1133. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Dorsey, J., and Hanrahan, P. 1996. Modeling and rendering of metallic patinas. In SIGGRAPH '96: Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, 387--396. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Dorsey, J., Pedersen, H. K., and Hanrahan, P. 1996. Flow and changes in appearance. In SIGGRAPH '96: Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, 411--420. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Dorsey, J., Edelman, A., Jensen, H. W., Legakis, J., and Pedersen, H. K. 1999. Modeling and rendering of weathered stone. In SIGGRAPH '99: Proceedings of the 26th annual conference on Computer graphics and interactive techniques, 225--234. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Hsu, S. C., and Wong, T. T. 1995. Simulating dust accumulation. IEEE Computer Graphics and Applications 15, 1 (January), 18--22. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Institute, D. B., and Banks, D. C. 1994. Illumination in diverse codimensions. SIGGRAPH 1994., 327--334. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Isidoro, J. R., and Mitchell, J. L. 2002. User customizable real-time fur. ACM SIGGRAPH sketches. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Jensen, H. W., Christensen, and H., P. 1998. Efficient simulation of light transport in scences with participating media using photon maps. In SIGGRAPH '98: Proceedings of the 25th annual conference on Computer graphics and interactive techniques, 311--320. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Jiao, S., Yang, G., and Wu, E. 2009. Weathering fur simulation. ACM VRST Poster accepted. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Kajiya, J. T., and Kay, T. L. 1989. Rendering fur with three dimensional textures. SIGGRAPH Comput. Graph. 23, 3, 271--280. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Kim, T., and Neumann, U. 2001. Opacity shadow maps. Proc. Eurographics Workshop Rendering Techniques 2001., 177--182. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Lengyel, J. E., Praun, E., Finkelstein, A., and Hoppe, H. 2001. Real-time fur over arbitrary surfaces. In 2001 ACM Symposium on Interactive 3D Graphics, 227--232. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Lokovic, T., and Veach, E. 2000. Deep shadow maps. ACM SIGGRAPH., 385--392. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Longhurst, P., Ledda, P., and Chalmers, A. 2003. A phsychophysically based artistic techniques for increased perceived realism of virtual environments. AFRIGRAPH 2003. November, 123--132. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Marschner, S. R., Jensen, H. W., Cammarano, M., Worley, S., and hanrahan, P. 2003. Light scattering from human hair fibers. ACM Trans. Graphics. 22, 3, 780--791. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Meyer, A., and Neyret, F. 1998. Interactive volumetric textures. In Rendering Techniques (Eurographics Workshop on Rendering - EGSR), Springer Wein, G. Drettakis and N. Max, Eds., Eurographics, 157--168.Google ScholarGoogle Scholar
  20. Neyret, F. 1998. Modeling, animating, and rendering complex scenes using volumetric textures. IEEE Transactions on Visualization and Computer Graphics 4, 1, 55--70. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Simulation of weathering fur

          Recommendations

          Comments

          Login options

          Check if you have access through your login credentials or your institution to get full access on this article.

          Sign in
          • Published in

            cover image ACM Conferences
            VRCAI '09: Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
            December 2009
            374 pages
            ISBN:9781605589121
            DOI:10.1145/1670252

            Copyright © 2009 ACM

            Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

            Publisher

            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 14 December 2009

            Permissions

            Request permissions about this article.

            Request Permissions

            Check for updates

            Qualifiers

            • research-article

            Acceptance Rates

            Overall Acceptance Rate51of107submissions,48%

            Upcoming Conference

            SIGGRAPH '24

          PDF Format

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader