ABSTRACT
Two common limitations of modern Head Mounted Displays (HMD): the narrow field of view and limited dynamic range, call for rendering techniques that can circumvent or even take advantage of these limiting factors. In order to improve visual response from HMDs, we propose a new method of creating various lighting effects, by using view-dependent control over lighting. Two implemented examples are provided: simulation of a blinding effect in dark environments, and contrast enhancement. The paper is intended for the audience interested in developing HMD-based Virtual Reality applications with improved scene illumination.
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Index Terms
- Dynamic light amplification for immersive environment rendering
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