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Getting acquainted in Second Life: human agent interactions in virtual environments

Published: 29 October 2009 Publication History

Abstract

The paper investigates human agent interactions in virtual environments like Second Life. As interactions in such environments are inherently social, the agent should be able to participate in social interaction rituals like getting acquainted when meeting someone for the first time. The differences between these rituals in real life and in Second Life are analyzed. Different rule sets for each version of the ritual have been developed and the performance of the different sets is compared in interactions with users in Second Life.

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Cited By

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  • (2023)‘I Did Digital Tidying up for a More Adult Stage of Life’: Ritualistic Technology Appropriations During Life TransitionsInteracting with Computers10.1093/iwc/iwad00134:5(117-128)Online publication date: 31-Jan-2023
  • (2019)Shaping Pro-Social Interaction in VRProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300794(1-12)Online publication date: 2-May-2019
  • (2018)What's It Mean to "Be Social" in VR?Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems10.1145/3197391.3205451(289-294)Online publication date: 30-May-2018
  • Show More Cited By

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cover image ACM Other conferences
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
October 2009
456 pages
ISBN:9781605588643
DOI:10.1145/1690388
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 October 2009

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Author Tags

  1. Second Life
  2. social modeling
  3. virtual agents

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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2023)‘I Did Digital Tidying up for a More Adult Stage of Life’: Ritualistic Technology Appropriations During Life TransitionsInteracting with Computers10.1093/iwc/iwad00134:5(117-128)Online publication date: 31-Jan-2023
  • (2019)Shaping Pro-Social Interaction in VRProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300794(1-12)Online publication date: 2-May-2019
  • (2018)What's It Mean to "Be Social" in VR?Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems10.1145/3197391.3205451(289-294)Online publication date: 30-May-2018
  • (2011)Language-Barrier-Free Room for Second LifeThe Language Grid10.1007/978-3-642-21178-2_11(167-182)Online publication date: 16-Jul-2011
  • (2010)Using the hybrid simulation for early user evaluations of pervasive interactionsProceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries10.1145/1868914.1868952(315-324)Online publication date: 16-Oct-2010

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