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"Now you need to laugh!": investigating fun in games with children

Published: 29 October 2009 Publication History

Abstract

Up to now interaction in desktop games is mostly limited to keyboard and mouse input. This paper describes a desktop game, which uses emotional facial expressions as an additional input channel for creating a virtual flower in a digital universe. The game is being developed for children between 8 and 14 years old and was evaluated in a three-day field study with almost 300 children in the context of a shopping mall. The results show that more than two-thirds of the participants had fun playing the game. This was also confirmed by the high willingness to replay the game. Moreover, the study showed that the game provides the right amount of challenge to the players; it is approximately equally difficult for younger and older children.

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  • (2019)Facial Expression Recognition for Children: Can Existing Methods Tuned for Adults Be Adopted for Children?Human-Computer Interaction. Recognition and Interaction Technologies10.1007/978-3-030-22643-5_16(201-211)Online publication date: 27-Jun-2019
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cover image ACM Other conferences
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
October 2009
456 pages
ISBN:9781605588643
DOI:10.1145/1690388
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 29 October 2009

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Author Tags

  1. children
  2. evaluation
  3. facial expressions
  4. fun
  5. game

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ACE '09
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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

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  • (2020)FrownOnError: Interrupting Responses from Smart Speakers by Facial ExpressionsProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376810(1-14)Online publication date: 21-Apr-2020
  • (2019)Usability Testing and Feedback Collection in a School Context: Case Poetry MachineErgonomics in Design: The Quarterly of Human Factors Applications10.1177/106480461878738227:3(17-23)Online publication date: 28-Jan-2019
  • (2019)Facial Expression Recognition for Children: Can Existing Methods Tuned for Adults Be Adopted for Children?Human-Computer Interaction. Recognition and Interaction Technologies10.1007/978-3-030-22643-5_16(201-211)Online publication date: 27-Jun-2019
  • (2018)Experience evaluations for human–computer co-creative processes – planning and conducting an evaluation in practiceConnection Science10.1080/09540091.2018.143256631:1(60-81)Online publication date: 24-Aug-2018
  • (2017)Impact of Gamification of Vision Tests on the User ExperienceGames for Health Journal10.1089/g4h.2016.01006:4(229-236)Online publication date: Aug-2017
  • (2014)Gaming to sit safeProceedings of the 2014 conference on Designing interactive systems10.1145/2598510.2600882(715-724)Online publication date: 21-Jun-2014
  • (2014)A systematic review of quantitative studies on the enjoyment of digital entertainment gamesProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557078(927-936)Online publication date: 26-Apr-2014
  • (2013)Child-centered game development (CCGD)Personal and Ubiquitous Computing10.1007/s00779-012-0528-z17:8(1647-1661)Online publication date: 1-Dec-2013
  • (2012)Rapid assessment of game experiences in public settingsProceedings of the 4th International Conference on Fun and Games10.1145/2367616.2367625(73-82)Online publication date: 4-Sep-2012
  • (2012)Exploring children's 3DTV experienceProceedings of the 10th European Conference on Interactive TV and Video10.1145/2325616.2325641(125-134)Online publication date: 4-Jul-2012

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