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Process control in the development of game-based learning environments

Published: 29 October 2009 Publication History

Abstract

This paper examines the development process of digital game-based learning environments (GBLE), focusing on the process control. The aim is to explore the alternatives to process control in GBLE development and provide guidelines for planning and carrying out process control in GBLE projects. This study is a part of the research project Human-Centered Design of Game-Based Learning Environments. The overall aim of the project is to construct a multidisciplinary and user-driven process for the development of digital GBLEs. The study was conducted according to the principles of development research and action research. The action research cycles consisted of four game development projects. The results of the study indicate that GBLE development has many uncertainties that advocate the use of empirical process control. The study also provides guidelines of using empirical process control in concert with human-centered design, game design and learning-goal oriented game concept creation in GBLE development.

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  • (2017)Developing games for non-leisure contexts: Identification of challenges and research gaps2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)10.1109/VS-GAMES.2017.8055806(15-22)Online publication date: Sep-2017

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  1. Process control in the development of game-based learning environments

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    cover image ACM Other conferences
    ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
    October 2009
    456 pages
    ISBN:9781605588643
    DOI:10.1145/1690388
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 29 October 2009

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    Author Tags

    1. development process
    2. game development
    3. game-based learning environments
    4. process control
    5. serious games

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    • (2017)Developing games for non-leisure contexts: Identification of challenges and research gaps2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)10.1109/VS-GAMES.2017.8055806(15-22)Online publication date: Sep-2017

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