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An in-game reporting tool for pervasive games

Published: 29 October 2009 Publication History

Abstract

Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move around it is difficult to observe them, while at the same time many of the central game activities cannot be monitored simply through logs of device interaction. In our project, we develop tools that allow players to record their subjective experiences during an ongoing game. We report on the design considerations for such tools, and our first experiences of using them in a game session.

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Cited By

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  • (2015)Touch-less interactive augmented reality game on vision-based wearable devicePersonal and Ubiquitous Computing10.1007/s00779-015-0844-119:3-4(551-567)Online publication date: 1-Jul-2015
  • (2011)Studying the Elusive Experience in Pervasive GamesSimulation & Gaming10.1177/104687811142253243:3(339-355)Online publication date: 18-Oct-2011

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cover image ACM Other conferences
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
October 2009
456 pages
ISBN:9781605588643
DOI:10.1145/1690388
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 29 October 2009

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Author Tags

  1. activity
  2. emotion
  3. evaluation
  4. experience
  5. pervasive games
  6. self-reporting

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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2015)Touch-less interactive augmented reality game on vision-based wearable devicePersonal and Ubiquitous Computing10.1007/s00779-015-0844-119:3-4(551-567)Online publication date: 1-Jul-2015
  • (2011)Studying the Elusive Experience in Pervasive GamesSimulation & Gaming10.1177/104687811142253243:3(339-355)Online publication date: 18-Oct-2011

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