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Using a 3D game to study the perceived quality of lifting device controls

Published: 29 October 2009 Publication History

Abstract

This paper introduces a game based evaluation approach for controls of hydraulic lifting devices, utilizing a 3D game environment. The game application is used creating a scenario to evaluate novel interaction techniques. The described work is a pre-study that was conducted to investigate if the presented evaluation approach using an entertainment application is suitable to assess the perceived control by employing different input devices. It was revealed that both the perception of the game and the 3D environment correlate with the perceived quality of control. Additionally it was discovered that a change in the input device influenced perceived control but not the game and 3D environment perception.

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Hinds, P. J. 1998. User Control and Its Many Facets: A Study of Perceived Control in Human-Computer Interaction. Technical Report (HPL-98-154. Hewlett Packard Integrated Solutions Laboratory
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Jørgensen, A. H.: Marrying HCI/Usability and computer games: a preliminary look. In Proceedings of the Third Nordic Conference on Human-Computer. NordiCHI '04, vol. 82. ACM, New York, NY, 393--396.
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Kuutti, K., Battarbee, K., Säde, S., Mattelmäki, T., Keinonen, T., Teirikko, T., and Tornberg, A. 2001. Virtual Prototypes in Usability Testing. In Proceedings of the 34th Annual Hawaii international Conference on System Sciences HICSS. IEEE Computer Society, Washington, DC.
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Novint Falcon, http://home.novint.com/products/novint_falcon.php (last accessed on June 22nd, 2009)
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Sousa Santos B., Dias P., Silva S., Capucho L., Salgado N., Lino F., Carvalho V., Ferreira C. 2008. Usability Evaluation in Virtual Reality: A User Study Comparing Three Different Setups", Proceedings of EGVE. Eurographics Virtual Environments, Eindhoven, Netherlands, pp. 21--24.
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    ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
    October 2009
    456 pages
    ISBN:9781605588643
    DOI:10.1145/1690388
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 29 October 2009

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    Author Tags

    1. control device
    2. game
    3. interaction design
    4. prototype
    5. study

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