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Collaborative haptic play with building blocks

Published: 29 October 2009 Publication History

Abstract

This paper introduces collaborative haptic play with building blocks which we have developed. In the play, two users do collaborative work in a 3-D virtual space by using haptic interface devices. By subjective assessment, we investigate the influences of network latency and packet loss in work where two users lift and move the blocks to build a doll-house and in work where two users lift and move the blocks from an area to another area. We deal with three cases of collaborative play in the two types of work. In one case, the two users carry the blocks by holding them together. In another case, the users carry the blocks alternately by holding them separately. In the other case, one of the two users carries each block from a position and hands the block to the other of the two users, who receives it and then carries it to another position. Assessment results show that the operability in the first case is the best among the three cases.

References

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M. Y. Sung, Y. You, N. J. Kim, and K. Jun. Experiments for a collaborative haptic virtual reality. In Proc. ICAT'06, pages 174--179, November/December 2006.
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J. Kim, H. Kim, B. K. Tay, M. Muniyandi, M. A. Srinivasa, J. Jordan, J. Mortensen, M. Oliveira, and M. Slater. Transatlantic touch: A study of haptic collaboration over long distance. Presence, 13(3): 328--337, June 2004.
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S. Kameyama and Y. Ishibashi. Influences of difference in workspace size between haptic interface devices on networked collaborative and competitive work. In Proc. SPIE Optics East, Multimedia Systems and Applications X, 6777(30), September 2007.
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J. K. Salisbury and M. A. Srinivasan. Phantom-based haptic interaction with virtual object. IEEE Computer Graphics and Applications, 17(5): 6--10, September/October 1997.
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SensAble Technologies, Inc. 3D touch SDK openhaptic toolkit programmer's guide. Version 1.0, 2004.
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Cited By

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  • (2023)Effect of Prediction Control in Remote Haptic Control System2023 IEEE Conference on Computer Applications (ICCA)10.1109/ICCA51723.2023.10181794(323-328)Online publication date: 27-Feb-2023
  • (2020)Influences of Network Delay on Cooperative Work in Networked Virtual Environment with Haptics2020 IEEE REGION 10 CONFERENCE (TENCON)10.1109/TENCON50793.2020.9293934(1266-1271)Online publication date: 16-Nov-2020
  • (2018)Simultaneous Output-Timing Control in Networked Games and Virtual EnvironmentsMediaSync10.1007/978-3-319-65840-7_5(149-166)Online publication date: 27-Mar-2018
  • Show More Cited By

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cover image ACM Other conferences
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
October 2009
456 pages
ISBN:9781605588643
DOI:10.1145/1690388
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Foundation of the Hellenic World

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 October 2009

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Author Tags

  1. collaborative work
  2. haptic media
  3. network latency
  4. packet loss
  5. play with building blocks
  6. subjective assessment

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ACE '09
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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2023)Effect of Prediction Control in Remote Haptic Control System2023 IEEE Conference on Computer Applications (ICCA)10.1109/ICCA51723.2023.10181794(323-328)Online publication date: 27-Feb-2023
  • (2020)Influences of Network Delay on Cooperative Work in Networked Virtual Environment with Haptics2020 IEEE REGION 10 CONFERENCE (TENCON)10.1109/TENCON50793.2020.9293934(1266-1271)Online publication date: 16-Nov-2020
  • (2018)Simultaneous Output-Timing Control in Networked Games and Virtual EnvironmentsMediaSync10.1007/978-3-319-65840-7_5(149-166)Online publication date: 27-Mar-2018
  • (2014)Comparative study of collaborative methods to control rotation of shared objects2014 IEEE Haptics Symposium (HAPTICS)10.1109/HAPTICS.2014.6775512(531-537)Online publication date: Feb-2014
  • (2013)QoS Control and QoE Assessment in Multi-Sensory Communications with HapticsIEICE Transactions on Communications10.1587/transcom.E96.B.392E96.B:2(392-403)Online publication date: 2013
  • (2012)QoE Assessment of Group Synchronization Control Scheme with Prediction in Work Using Haptic MediaInternational Journal of Communications, Network and System Sciences10.4236/ijcns.2012.5604205:06(321-331)Online publication date: 2012
  • (2010)Interactivity improvement of group synchronization control in collaborative haptic play with building blocksProceedings of the 9th Annual Workshop on Network and Systems Support for Games10.5555/1944796.1944798(1-6)Online publication date: 16-Nov-2010
  • (2010)Interactivity improvement of group synchronization control in collaborative haptic play with building blocks2010 9th Annual Workshop on Network and Systems Support for Games10.1109/NETGAMES.2010.5679538(1-6)Online publication date: Nov-2010

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