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Communicative behaviors and flow experience in tabletop gaming

Published: 29 October 2009 Publication History

Abstract

The tabletop interface has been touted to merge the best of traditional board gaming and cutting edge computer technology in bringing both intense social interaction and limitless virtual representation to users. This study utilizes flow theory to understand user's enjoyment of playing games. It also explores the interplay between communicative behaviors and game play. Combining observations and questionnaire, data analysis showed certain nonverbal behaviors are correlated with flow. To further explain how social interaction influence game enjoyment, three main themes were identified: through the use of space, reduced nonverbal cues and knowledge transfer. Implications for tabletop game interface design are then discussed.

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Cited By

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  • (2024)Rolling in Fun, Paying the Price: A Thematic Analysis on Purchase and Play in Tabletop GamesGames: Research and Practice10.1145/37006283:1(1-29)Online publication date: 17-Oct-2024
  • (2017)An Interactive Space as a CreatureInternational Journal of Virtual and Augmented Reality10.4018/ijvar.20170101011:1(1-15)Online publication date: 1-Jan-2017
  • (2012)A survey of visual, mixed, and augmented reality gamingComputers in Entertainment10.1145/2381876.238187910:1(1-33)Online publication date: 6-Dec-2012
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      cover image ACM Other conferences
      ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
      October 2009
      456 pages
      ISBN:9781605588643
      DOI:10.1145/1690388
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 29 October 2009

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      Author Tags

      1. augmented reality games
      2. communicative behaviors
      3. flow theory
      4. social interaction
      5. tabletop interface

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      Cited By

      View all
      • (2024)Rolling in Fun, Paying the Price: A Thematic Analysis on Purchase and Play in Tabletop GamesGames: Research and Practice10.1145/37006283:1(1-29)Online publication date: 17-Oct-2024
      • (2017)An Interactive Space as a CreatureInternational Journal of Virtual and Augmented Reality10.4018/ijvar.20170101011:1(1-15)Online publication date: 1-Jan-2017
      • (2012)A survey of visual, mixed, and augmented reality gamingComputers in Entertainment10.1145/2381876.238187910:1(1-33)Online publication date: 6-Dec-2012
      • (2012)Exploring tabletops as an effective tool to foster creativity traitsProceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction10.1145/2148131.2148163(143-150)Online publication date: 19-Feb-2012

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