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Camera-based interactions for augmented reality

Published: 29 October 2009 Publication History

Abstract

We investigate camera-based interaction techniques suitable for generating simple, easy-to-use augmented reality applications. All the interaction techniques described are based on using only the camera as input device, so that users can interact with 3D content of the application by gesturing with camera movements. With two test applications, we have identified several camera-based interaction techniques that work well with interactive augmented reality 3D content and are intuitive to use and reliable to detect. The test applications are interesting also in their own right, demonstrating technical features such as markerless tracking as well as mobile phone implementation.

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Cited By

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  • (2024)Danger, Nuisance, Disregard: Analyzing User-Generated Videos for Augmented Reality Gameplay on Hand-held DevicesProceedings of the ACM on Human-Computer Interaction10.1145/36770638:CHI PLAY(1-33)Online publication date: 15-Oct-2024
  • (2016)3D Character Customization for Non-Professional Users in Handheld Augmented Reality2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)10.1109/ISMAR-Adjunct.2016.0059(129-134)Online publication date: Sep-2016
  • (2016)Gesture-based interactive augmented reality content authoring system using HMDVirtual Reality10.1007/s10055-016-0282-z20:1(57-69)Online publication date: 1-Mar-2016
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cover image ACM Other conferences
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
October 2009
456 pages
ISBN:9781605588643
DOI:10.1145/1690388
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 29 October 2009

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Author Tags

  1. animation
  2. augmented reality
  3. gestures
  4. interaction
  5. tracking

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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2024)Danger, Nuisance, Disregard: Analyzing User-Generated Videos for Augmented Reality Gameplay on Hand-held DevicesProceedings of the ACM on Human-Computer Interaction10.1145/36770638:CHI PLAY(1-33)Online publication date: 15-Oct-2024
  • (2016)3D Character Customization for Non-Professional Users in Handheld Augmented Reality2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)10.1109/ISMAR-Adjunct.2016.0059(129-134)Online publication date: Sep-2016
  • (2016)Gesture-based interactive augmented reality content authoring system using HMDVirtual Reality10.1007/s10055-016-0282-z20:1(57-69)Online publication date: 1-Mar-2016
  • (2013)Controlling and Filtering Information Density with Spatial Interaction Techniques via Handheld Augmented RealityVirtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments10.1007/978-3-642-39405-8_6(49-57)Online publication date: 2013
  • (2012)Children and intuitiveness of interactionProceeding of the 16th International Academic MindTrek Conference10.1145/2393132.2393165(169-174)Online publication date: 3-Oct-2012
  • (2012)Web-based Augmented Reality Video Streaming for MarketingProceedings of the 2012 IEEE International Conference on Multimedia and Expo Workshops10.1109/ICMEW.2012.63(331-336)Online publication date: 9-Jul-2012
  • (2012)Player control in a real-time mobile augmented reality gameProceedings of the 11th international conference on Entertainment Computing10.1007/978-3-642-33542-6_36(393-396)Online publication date: 26-Sep-2012
  • (2012)Cognitive Issues in Mobile Augmented Reality: An Embodied PerspectiveHuman Factors in Augmented Reality Environments10.1007/978-1-4614-4205-9_5(109-135)Online publication date: 14-Aug-2012
  • (2011)Enhancing Interactivity in Handheld AR EnvironmentsHandbook of Augmented Reality10.1007/978-1-4614-0064-6_12(273-288)Online publication date: 13-Jul-2011

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