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Rundle Lantern in miniature: simulating large scale non-planar displays

Published: 29 October 2009 Publication History

Abstract

The Rundle Lantern is a central fixture of the Adelaide CBD; a full color display four stories high, spanning two sides of a building. This paper describes our approach to rapid prototyping interactive content for use on the Rundle Lantern. We have created a physical small scale model of the Lantern, and employed spatial augmented reality to project content onto the mockup at the same resolution of the Lantern, to produce a similar appearance as the real Lantern. We developed an application to automatically quantize the pixelation of images to match the Rundle Lantern's relatively low pixel resolution. This approach allows new content to easily be developed and prototyped on a non-planar display with the same spatial proportions as the real Lantern; albeit on a much smaller scale. The prototype system is combined with software for the Apple iPhone so that interactive content can be developed. We have used our system to develop new visual content and several multiplayer games suitable for use on the Rundle Lantern.

References

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Bandyopadhyay, D., Raskar, R. and Fuchs, H. 2001, Dynamic Shader Lamps: Painting on Movable Objects. In Proceedings of the IEEE and ACM International Symposium on Mixed and Augmented Reality.
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Blasko, G., Narayanaswami, C. and Feiner, S. 2006, Prototyping retractable string-based interaction techniques for dual-display mobile devices. In Proceedings of the Proceedings of the SIGCHI conference on Human Factors in computing systems.
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Buxton, B. 2007, Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann.
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Ohshima, T., Kuroki, T., Yamamoto, H. and Tamura, H. 2003, A mixed reality system with visual and tangible interaction capability: application to evaluating automobile interior design. In Proceedings of the The Second IEEE and ACM International Symposium on Mixed and Augmented Reality.
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Raskar, R., Welch, G., Low, K. L. and Bandyopadhyay, D. 2001, Shader Lamps: Animating real objects with image-based illumination. In Proceedings of the Eurographics Workshop.
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Cited By

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  • (2025)SAR Miniatures: Physical Scale Models as Immersive Prototypes for Spatially Augmented EnvironmentsDesigns10.3390/designs90100109:1(10)Online publication date: 10-Jan-2025
  • (2012)A survey of visual, mixed, and augmented reality gamingComputers in Entertainment10.1145/2381876.238187910:1(1-33)Online publication date: 6-Dec-2012

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cover image ACM Other conferences
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
October 2009
456 pages
ISBN:9781605588643
DOI:10.1145/1690388
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 October 2009

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Author Tags

  1. Rundle Lantern
  2. large display
  3. mixed reality
  4. prototyping
  5. simulation
  6. smartphone interaction
  7. spatial augmented reality

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Cited By

View all
  • (2025)SAR Miniatures: Physical Scale Models as Immersive Prototypes for Spatially Augmented EnvironmentsDesigns10.3390/designs90100109:1(10)Online publication date: 10-Jan-2025
  • (2012)A survey of visual, mixed, and augmented reality gamingComputers in Entertainment10.1145/2381876.238187910:1(1-33)Online publication date: 6-Dec-2012

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