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E-Junior: a serious virtual world for natural science and ecology learning

Published: 29 October 2009 Publication History

Abstract

The objective of this study is to present the E-Junior application: a serious virtual world (SVW) for teaching children natural science and ecology. E-Junior was designed according to pedagogical theories and curricular objectives in order to help students learn about the Mediterranean Sea and its ecological issues while playing. In this paper, we present the technical description of E-Junior and its pedagogical and curricular foundations.

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Cited By

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  • (2016)Mobile serious game proposal for environmental awareness of children2016 IEEE Frontiers in Education Conference (FIE)10.1109/FIE.2016.7757353(1-8)Online publication date: Oct-2016
  • (2014)A Personalized Learning System with an AR Augmented Reality Browser for Ecosystem FieldworkProceedings of the 2014 IEEE 28th International Conference on Advanced Information Networking and Applications10.1109/AINA.2014.16(89-97)Online publication date: 13-May-2014

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  1. E-Junior: a serious virtual world for natural science and ecology learning

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    cover image ACM Other conferences
    ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
    October 2009
    456 pages
    ISBN:9781605588643
    DOI:10.1145/1690388
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 29 October 2009

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    Author Tags

    1. learning environments
    2. serious games
    3. virtual worlds

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    • (2016)Mobile serious game proposal for environmental awareness of children2016 IEEE Frontiers in Education Conference (FIE)10.1109/FIE.2016.7757353(1-8)Online publication date: Oct-2016
    • (2014)A Personalized Learning System with an AR Augmented Reality Browser for Ecosystem FieldworkProceedings of the 2014 IEEE 28th International Conference on Advanced Information Networking and Applications10.1109/AINA.2014.16(89-97)Online publication date: 13-May-2014

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