skip to main content
10.1145/1690388.1690449acmotherconferencesArticle/Chapter ViewAbstractPublication PagesesemConference Proceedingsconference-collections
research-article

Emotional gaming: win by emotion expression

Published: 29 October 2009 Publication History

Abstract

A growing interest in using virtual characters expressing emotions and used to embody some roles typically performed by humans (as for example the role of announcer or tutor) has been observed in recent years. As humans, in some situations, such virtual characters should be persuasive to try to convince the user during the interaction. Recent research in Human and Social Sciences has shown that emotion expressions can be used to improve someone's persuasiveness [2, 14, 6]. During interpersonal interaction, people generally express emotions different from their felt emotions because they have to follow some sociocultural norms or they are pursuing specific goals. The expression of emotion to achieve a specific goal is called emotional gaming [2]. To game emotion means to strategically modify the expression of a current felt emotion to try to influence someone else's behavior.

References

[1]
Second life. http://www.secondlife.com.
[2]
B. Andrade and T. Ho. Gaming emotions. Technical report, Experimental Social Science Laboratory, 2008.
[3]
J. Gratch and S. Marsella. A domain-independent framework for modeling emotion. Journal of Cognitive Systems Research, 5(4):269--306, 2004.
[4]
D. Keltner and A. M. Kring. Emotion, social function, and psychopathology. Review of General Psychology, 1998.
[5]
B. Knutson. Facial expressions of emotion influence interpersonal trait inferences. Journal of Non-verbal Behavior, 20(165--182), 1996.
[6]
S. Liand and M. Roloff. From Communication to Presence: Cognition, Emotions and Culture towards the Ultimate Communicative Experience, chapter Strategic Emotion in Negotiation: Cognition, Emotion, and Culture. IOS Press, 2006.
[7]
A. Neviarouskaya, H. Prendinger, and I. M. Emoheart: Automation of expressive communication of emotions in second life. In International Conference on Online Communities and Social Computing, 2009.
[8]
M. Ochs, R. Niewiadomski, C. Pelachaud, and D. Sadek. Intelligent expressions of emotions. In J. Tao, T. Tan, and R. W. Picard, editors, First International Conference on Affective Computing and Intelligent Interaction (ACII), pages 707--714. Springer, 2005.
[9]
A. Ortony, G. Clore, and A. Collins. The cognitive structure of emotions. Cambridge University Press, United Kingdom, 1988.
[10]
C. Pelachaud, I. Poggi, B. DeCarolis, and F. deRosis. A reflexive, not impulsive agent. In International Conference on Autonomous Agents, pages 186--187. ACM press, 2001.
[11]
H. Prendinger. The global lab: Towards a virtual mobility platform for an eco-friendly society. Trans of the Virtual Reality Society of Japan, 14(2), 2009.
[12]
K. Scherer. Criteria for emotion-antecedent appraisal: A review. In V. Hamilton, G. Bower, and N. Frijda, editors, Cognitive perspectives on emotion and motivation, pages 89--126. Dordrecht, Kluwer, 1988.
[13]
M. Shiota, B. Campos, D. Keltner, and M. Hertenstein. The Regulation of Emotion, chapter Positive Emotion and the Regulation of Interpersonal Relationships, pages 127--155. Lawrence Erlbaum Associates, 2004.
[14]
G. VanKleef. Emotion in conflict and negotiation: Introducing the emotions as social information (easi) model. In IACM, 2007.
[15]
G. Vankleef, C. DeDreu, D. Pietroni, and A. Manstead. Power and emotion in negotiation: Power moderates the interpersonal effects of anger and happiness on concession making. European Journal of Social Psychology, 2006.

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
October 2009
456 pages
ISBN:9781605588643
DOI:10.1145/1690388
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • Foundation of the Hellenic World

In-Cooperation

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 October 2009

Permissions

Request permissions for this article.

Check for updates

Qualifiers

  • Research-article

Conference

ACE '09
Sponsor:

Acceptance Rates

Overall Acceptance Rate 36 of 90 submissions, 40%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 241
    Total Downloads
  • Downloads (Last 12 months)4
  • Downloads (Last 6 weeks)0
Reflects downloads up to 15 Feb 2025

Other Metrics

Citations

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media