skip to main content
10.1145/1690388.1690474acmotherconferencesArticle/Chapter ViewAbstractPublication PagesesemConference Proceedingsconference-collections
research-article

A rule-based approach to 3D terrain generation via texture splatting

Published: 29 October 2009 Publication History

Abstract

A technique derived from the popular texture splatting approach for the automatic colouring and texturing of a given terrain mesh is presented in this publication. Utilizing colour rules, a simple syntax is created allowing for the generation of texture and colour values based on the elevation and angle of a given vertex. Through this combination of elevation and angle, complex features such as ridges, hills and mountains can be described.

References

[1]
Microsoft. (2009). D3D10_REQ. Retrieved from Microsoft Developers Network: http://msdn.microsoft.com/en-us/library/bb509540(VS.85).aspx
[2]
Andersson, J. (2007). Terrain Rendering in Frostbite Using Procedural Shader Splatting. SIGGRAPH '07 Advanced RealTime Rendering in 3D Graphics and Games Course.
[3]
Sheets, D. (2004, November). OpenGL: Tutorials:3D Textures. Retrieved from THe Game Programming Wiki: http://gpwiki.org/index.php/OpenGL_3D_Textures
[4]
Christopher, T., Christopher, M., & Michael, J. (1998). The Clipmap: A Virtual Mipmap. Silicon Graphics Computer Systems.
[5]
Tatarchuk, N. (2008). Advanced Virtual Texture Topics. In Advances in Real - Time Rendering in 3D Graphics and Games Course. SIGGRAPH '08.
[6]
Bloom, C. (2000, November 2). Terrain Texture Compositing by Blending in the Frame-Buffer. Retrieved from CBloom.com: http://www.cbloom.com/3d/techdocs/splatting.txt

Cited By

View all
  • (2012)Feature-based probabilistic texture blending with feature variations for terrainsComputer Animation and Virtual Worlds10.1002/cav.146023:3-4(435-445)Online publication date: 1-May-2012

Index Terms

  1. A rule-based approach to 3D terrain generation via texture splatting

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
    October 2009
    456 pages
    ISBN:9781605588643
    DOI:10.1145/1690388
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    • Foundation of the Hellenic World

    In-Cooperation

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 29 October 2009

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. 3D terrain modeling
    2. computer games technology

    Qualifiers

    • Research-article

    Conference

    ACE '09
    Sponsor:

    Acceptance Rates

    Overall Acceptance Rate 36 of 90 submissions, 40%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)1
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 15 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2012)Feature-based probabilistic texture blending with feature variations for terrainsComputer Animation and Virtual Worlds10.1002/cav.146023:3-4(435-445)Online publication date: 1-May-2012

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media