skip to main content
10.1145/1690388.1690475acmotherconferencesArticle/Chapter ViewAbstractPublication PagesesemConference Proceedingsconference-collections
research-article

Enhancement of adaptive Δ-causality control with adaptive dead-reckoning for multiplayer online games

Published: 29 October 2009 Publication History

Abstract

This paper enhances an adaptive Δ-causality control scheme with adaptive dead-reckoning to preserve the consistency among players and the causality for multiplayer online games. By experiment, we evaluate the performance of the enhanced scheme for a racing game. As a result, we illustrate that the scheme is superior to the conventional scheme.

References

[1]
C. Diot and L. Gautier. A distributed architecture for multiplayer interactive applications on the Internet. IEEE Network, 13(4):6--15, July/August 1999.
[2]
L. Pantel and L. C. Wolf. On the suitability of dead reckoning schemes for games. In Proc. ACM NetGames'02, pages 79--84, April 2002.
[3]
Y. Ishibashi, Y. Hashimoto, T. Ikedo, and S. Sugawara. Adaptive Δ-causality control with adaptive dead-reckoning in networked games. In Proc. ACM NetGames'07, pages 75--80, September 2007.
[4]
M. Carson and D. Santay. NIST Net - A Linux-based network emulation tool. ACM SIGCOMM Computer Communication Review, 33(3):111--126, July 2003.

Cited By

View all
  • (2022)A Survey and Taxonomy of Latency Compensation Techniques for Network Computer GamesACM Computing Surveys10.1145/351902354:11s(1-34)Online publication date: 9-Sep-2022
  • (2012)Adaptive delta-causality control scheme with dynamic control of prediction time in networked haptic gameProceedings of the 11th Annual Workshop on Network and Systems Support for Games10.5555/2501560.2501572(1-6)Online publication date: 22-Nov-2012
  • (2012)Adaptive delta-causality control scheme with dynamic control of prediction time in networked haptic game2012 11th Annual Workshop on Network and Systems Support for Games (NetGames)10.1109/NetGames.2012.6404030(1-6)Online publication date: Nov-2012

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
October 2009
456 pages
ISBN:9781605588643
DOI:10.1145/1690388
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • Foundation of the Hellenic World

In-Cooperation

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 October 2009

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. causality control
  2. dead-reckoning
  3. experiment
  4. multiplayer online games

Qualifiers

  • Research-article

Conference

ACE '09
Sponsor:

Acceptance Rates

Overall Acceptance Rate 36 of 90 submissions, 40%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)0
  • Downloads (Last 6 weeks)0
Reflects downloads up to 15 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2022)A Survey and Taxonomy of Latency Compensation Techniques for Network Computer GamesACM Computing Surveys10.1145/351902354:11s(1-34)Online publication date: 9-Sep-2022
  • (2012)Adaptive delta-causality control scheme with dynamic control of prediction time in networked haptic gameProceedings of the 11th Annual Workshop on Network and Systems Support for Games10.5555/2501560.2501572(1-6)Online publication date: 22-Nov-2012
  • (2012)Adaptive delta-causality control scheme with dynamic control of prediction time in networked haptic game2012 11th Annual Workshop on Network and Systems Support for Games (NetGames)10.1109/NetGames.2012.6404030(1-6)Online publication date: Nov-2012

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media