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TangiCube: introducing bi-directional interactivity with a virtual agent in a tangible mixed reality environment

Published: 29 October 2009 Publication History

Abstract

TangiCube introduces bi-directional interactivity with a virtual agent in a tangible mixed reality environment. While the virtual agent interacts with the user, the user is able to react to the agent with the help of physical output modality. Likewise, the user can interact with the virtual agent and the agent behaves and reacts as if it has a physical embodiment. This two-way interaction process is mediated by a tangible hardware cube embedded with vibrator to generate haptic feedback and Bluetooth module to communicate with PC wirelessly. Results of a preliminary user study show that TangiCube improves user experience within the mixed reality environment.

References

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J. Schomaker, L. Nijstmans, and A. Camurri. A taxonomy of multimodal interaction in the human information processing system. Technical report, Miami, 1995.
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H. Ishii and B. Ullmer. Tangible bits: Towards seamless interfaces between people, bits and atoms. In Proceedings of the 1997 Conference on Human Factors in Computing Systems, CHI, pages 234--241, Atlanta, USA, 22--27 March 1997. ACM, New York.
[3]
M. Billinghurst, H. Kato, and I. Poupyrev. The magicbook: Moving seamlessly between reality and virtuality. IEEE Computer Graphics and Applications, 21(3):6--8, 2001.
[4]
Z. Y. Zhou. wIzQubes#8482; - A novel yangible interface for interactive storytelling in mixed reality. Mixed Reality Entertainment and Art Workshop. ISMAR, 2007.

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ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
October 2009
456 pages
ISBN:9781605588643
DOI:10.1145/1690388
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Foundation of the Hellenic World

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 October 2009

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  1. bi-directional interaction
  2. physical output modality
  3. tangible mixed reality

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  • Research-article

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ACE '09
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Overall Acceptance Rate 36 of 90 submissions, 40%

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