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Artificial game presenter avatars

Published: 29 October 2009 Publication History

Abstract

We propose artificial game presenter avatars embodying affective behavior to draw player-adapted social feedback during gameplay and introducing extra challenges to players called mini games, such as hangman and random card selection. The avatar's AI was designed as an extension of the traditional sense-think-act loop of game characters to address the need for emotional reflection and adaptive reaction. We provide a cartoon-like 2d delivery for our avatar, however, one could support alternative approaches for rendering and animation.

References

[1]
J. Russell, G. Lemay (2000). Emotion Concepts. In Handbook of Emotion, M. Lewis, M. Haviland-Jones (Eds.), New York: Guilford Press.
[2]
A. Savidis, Y. Lilis (2008). Adaptable pluggable multimodal input with extensible accessible soft dialogues for games. In ACM ACE 2008 Int. Conf. on Advances in Computer Entertainment, pp. 155--158.
[3]
A. Savidis, M. Antona, C. Stephanidis (2005). A Decision-making Specification Language for Verifiable User-interface Adaptation Logic. Journal of Software Engineering and Knowledge Engineering, Volume 15, Issue 6 (December 2005), pp. 1063--1094.

Cited By

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  • (2016)Exploring Emotion Representation to Support Dialogue in Police Training on Child InterviewingSerious Games10.1007/978-3-319-45841-0_7(73-86)Online publication date: 3-Sep-2016

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cover image ACM Other conferences
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
October 2009
456 pages
ISBN:9781605588643
DOI:10.1145/1690388
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Foundation of the Hellenic World

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 October 2009

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Cited By

View all
  • (2016)Exploring Emotion Representation to Support Dialogue in Police Training on Child InterviewingSerious Games10.1007/978-3-319-45841-0_7(73-86)Online publication date: 3-Sep-2016

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