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Creating 3D E-books with ARBookCreator

Published: 29 October 2009 Publication History

Abstract

The exhibition of the Magic book using Augmented Reality technology in 2001 made the world astonish. After that, several similar 3D books have been introduced. However so far, creating such interesting books is mostly done by only commercial companies and research labs. This paper proposes a novel idea for creating 3D E-books in a fast and easy way. Users do not need to know programming, Augmented Reality and do not have to create any new physical marker to create a new book. All they have to do is to step by step put 3D contents on virtual pages which are attached to a cardboard. With only this cardboard, any 3D E-books can be displayed and readers are able to move, rotate, and turn these books like real ones. On the other hand, with some other markers, they can interact directly with the 3D contents such as zooming, moving, creating animation.

References

[1]
Guttormsen-Schär, S., Krueger, H.: Using New Learning Technologies with Multimedia. IEEE MultiMedia, 7, 3, 40--51, 2000.
[2]
Mark Billinghurst, Hirkazu Kato, Ivan Poupyrev.: The MagicBook - Moving Seamlessly between Reality and Virtuality. IEEE Computer Graphics and Applications, vol. 21, no. 3, pp. 6--8, May/June 2001.
[3]
Taketa, N., Hayashi, K., Kato, H., Noshida, S.: Virtual Pop-Up Book Based on Augmented Reality. LNCS, vol. 4558/2007, pp. 475--484. Springer, Heidelberg, 2007.
[4]
Metaio Augmented Solution, http://www.metaio.com/products/print/
[5]
Ledermann, F., Schmalstieg, D.: APRIL: A High-level Framework for Creating Augmented Reality Presentations. In Proceedings of the IEEE Virtual Reality 2005 (VR'05), pp 187--194, 2005.
[6]
Seichter, H., Looser, J., Billinghurst, M.: ComposAR: An Intuitive Tool for Authoring AR Applications. In Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2008, pp 177--178, 2008.
[7]
ARToolkit Home Page, http://www.hitl.washington.edu/artoolkit/.
[8]
Do, T. V., Lee, J. W.: 3DARModeler: a 3D Modeling System in Augmented Reality Environment. International Journal of Computer Systems Science and Engineering, Volume 4 Number 2, pp. 145--154, 2008.

Cited By

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  • (2021)Reimaging the Book ... Again! A New Framework for Smart Books Using Digital Twins TechnologySmart Cities10.1007/978-3-030-69136-3_16(233-245)Online publication date: 7-Feb-2021
  • (2018)Systematic Mapping Study on High-Level Content Design Frameworks for Augmented Reality2018 20th Symposium on Virtual and Augmented Reality (SVR)10.1109/SVR.2018.00037(192-201)Online publication date: Oct-2018
  • (2016)Authoring Tools for Augmented Reality: An Analysis and Classification of Content Design ToolsDesign, User Experience, and Usability: Technological Contexts10.1007/978-3-319-40406-6_22(237-248)Online publication date: 22-Jun-2016
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Published In

cover image ACM Other conferences
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
October 2009
456 pages
ISBN:9781605588643
DOI:10.1145/1690388
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Foundation of the Hellenic World

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 October 2009

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Author Tags

  1. 3D book
  2. 3D contents
  3. augmented reality
  4. digital contents
  5. e-book
  6. e-learning
  7. human computer interaction
  8. serious game

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  • Research-article

Funding Sources

  • Seoul R&BD Program

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ACE '09
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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2021)Reimaging the Book ... Again! A New Framework for Smart Books Using Digital Twins TechnologySmart Cities10.1007/978-3-030-69136-3_16(233-245)Online publication date: 7-Feb-2021
  • (2018)Systematic Mapping Study on High-Level Content Design Frameworks for Augmented Reality2018 20th Symposium on Virtual and Augmented Reality (SVR)10.1109/SVR.2018.00037(192-201)Online publication date: Oct-2018
  • (2016)Authoring Tools for Augmented Reality: An Analysis and Classification of Content Design ToolsDesign, User Experience, and Usability: Technological Contexts10.1007/978-3-319-40406-6_22(237-248)Online publication date: 22-Jun-2016
  • (2015)[POSTER] Authoring Tools in Augmented RealityProceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality10.1109/ISMAR.2015.47(164-167)Online publication date: 29-Sep-2015

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