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Enhancing a motion capture interface by introducing context management

Published: 29 October 2009 Publication History

Abstract

Nowadays, video games propose rich scenarios with movements-based game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a complete interactive system upon which scenario-based applications operate. The user interacts with an immersive 3D environment by his body movements, captured by a non invasive interface. The system interprets the user behaviors thanks to the support of the application scenario. This interpretation drives the system responses. The management of the context of a given scenario situation has allowed the optimization of the whole system. The contextual information not only helps to determine the true meaning of an observed behavior but also makes the system to adapt its processes regarding this interpretation, while managing its hardware and software resources efficiently. A commercial motion capture interface has been enhanced by the elaboration of such a system. A precise framework to develop applications is being defined.

References

[1]
Delamarre, Q. 2003. Suivi du mouvement d'objets articulés dans des séquences d'images video. PhD thesis, University of Nice - Sophia Antipolis, France.
[2]
Picard, F., and Estraillier, P. 2008. Motion capture system contextualization. In Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE 2008).
[3]
Picard, F., and Estraillier, P. 2008. Motion capture system contextualization - application to game development. In 13th International Computer Games Conference (CGAMES08)

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  • (2022)Hybrid work systems—platform-based work planning—designing productive and human-centered work processesHybrid Work Systems – Plattformbasierte Arbeitsplanung zur Gestaltung produktiver und menschzentrierter ArbeitsprozesseZeitschrift für Arbeitswissenschaft10.1007/s41449-022-00342-676:4(489-509)Online publication date: 12-Dec-2022

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cover image ACM Other conferences
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
October 2009
456 pages
ISBN:9781605588643
DOI:10.1145/1690388
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 October 2009

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Author Tags

  1. adaptive execution
  2. context management
  3. game development
  4. interactive system
  5. motion capture
  6. movement interpretation

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  • Research-article

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ACE '09
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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2022)Hybrid work systems—platform-based work planning—designing productive and human-centered work processesHybrid Work Systems – Plattformbasierte Arbeitsplanung zur Gestaltung produktiver und menschzentrierter ArbeitsprozesseZeitschrift für Arbeitswissenschaft10.1007/s41449-022-00342-676:4(489-509)Online publication date: 12-Dec-2022

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