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Music box: composing and performing visual music

Published: 29 October 2009 Publication History

Abstract

Music Box is an artistic implementation of emergent behavior and its use to create music. Music Box employs Craig Reynold's flocking algorithm to display animated notes that rise from a written score, then move to create a distinctive flock-lead musical arrangement. The result is emergent sound; a musical arrangement directed by the visual representation of flocking.
The goal of this creative exploration is to free the musical score from the prevalent model of composer, performer and listener supported by standard models. Instead the experience is more democratic. Here the composer suggests, the performer follows a few loose rules, and the listener plays with the composition.
This is accomplished through the development of artificial intelligence software that applies the visual rules of flocking behaviors to the algorithmic arrangement of musical pitches. Importantly, these visual rules are manipulated by the software user resulting in a dual performance and composition. The result is musical authoring based on the user model of computer video games.

Reference

[1]
Reynolds, C. W. 1999. Steering behaviors for autonomous characters, in Proceedings of the Game Developer's Conference, pp. 763--782

Cited By

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  • (2018)Structured Reciprocity for Musical Performance with Swarm Agents as a Generative MechanismAdvances in Computer Entertainment Technology10.1007/978-3-319-76270-8_48(689-712)Online publication date: 21-Feb-2018

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    cover image ACM Other conferences
    ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
    October 2009
    456 pages
    ISBN:9781605588643
    DOI:10.1145/1690388
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 29 October 2009

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    Author Tags

    1. artificial intelligence
    2. computer game art
    3. music games
    4. music performance

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    • (2018)Structured Reciprocity for Musical Performance with Swarm Agents as a Generative MechanismAdvances in Computer Entertainment Technology10.1007/978-3-319-76270-8_48(689-712)Online publication date: 21-Feb-2018

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