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Noon: a secret told by objects

Published: 29 October 2009 Publication History

Abstract

We present an interactive storytelling installation where the narrative unfolds through manipulation of real objects. In Noon - A Secret Told by Objects the spectator dons a special bracer to become an investigator, immersing herself in the storytelling process. By touching and using real objects, purportedly recovered from a tragic fire, she is tasked with navigating memories contained in these, in the hopes of piecing together the cause of the tragedy.

References

[1]
Martins, T., Sommerer, C., Mignonneau, L., Correia, N. 2008. Towards an Interface for Untethered Ubiquitous Gaming. In Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE '08). Yokohama, Japan.
[2]
Vastokas, J. M. 1994. Are artifacts texts? Lithuanian woven sashes as social and cosmic transactions. In S. H. Riggins, ed. The Socialness of Things: Essays on the Socio-Semiotics of Objects. Walter de Gruyter, January 1995, pp 337--362.

Cited By

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  • (2019)Developing pervasive games in interactive spaces: the JUGUEMOS toolkitMultimedia Tools and Applications10.1007/s11042-019-07983-678:22(32261-32305)Online publication date: 31-Jul-2019

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cover image ACM Other conferences
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
October 2009
456 pages
ISBN:9781605588643
DOI:10.1145/1690388
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Foundation of the Hellenic World

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 October 2009

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Author Tags

  1. Gauntlet
  2. mobile
  3. narrative
  4. objects
  5. pervasive
  6. storytelling
  7. tangible
  8. ubiquitous
  9. wearable

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  • Research-article

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ACE '09
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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2019)Developing pervasive games in interactive spaces: the JUGUEMOS toolkitMultimedia Tools and Applications10.1007/s11042-019-07983-678:22(32261-32305)Online publication date: 31-Jul-2019

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